97122098
Nov 12, 2021
Dec 12, 2023
Active Trademark
Virtual reality glasses; information technology, audiovisual, multimedia and photographic equipment, namely, tablet computers, digital cameras, camcorders; downloadable computer software for children's education; Downloadable virtual reality game software; Recorded virtual reality software for children's education; Downloadable augmented reality software for children's education; downloadable e-books in the field of children education; multimedia content, namely, downloadable graphics and video clips for mobile phones; Downloadable virtual reality software for children's education; Downloadable virtual reality game programs; electronic games related to fictional characters downloadable via the internet and wireless devices; downloadable cartoon strips
Electrical and Scientific ApparatusMedical robots for use in children's cognitive therapy; clothing for patients, namely, clothing especially for operating rooms; therapeutic devices intended to reduce preoperative anxiety in children
Medical ApparatusToys, namely, stuffed toys; Games, namely, board games; playthings, namely, puppet theaters; Game cards related to fictional characters; electronic learning toys; action toys; fantasy character toys
Toys and Sporting GoodsProduction of DVDs, videotapes and television programs featuring cartoons; Entertainment services in the nature of creation, development, and production of television programs in the nature of cartoons; Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content containing fictional characters; educational services, namely, conducting classes, seminars, conferences, workshops in the fields of medical education for children; Providing a website featuring information in the field of entertainment for children; Entertainment services for children, namely, providing interactive play areas and social gatherings, conducting programs featuring recreational activities, art events, and sporting events, an ongoing multimedia program featuring comedy, action, adventure distributed via various platforms across multiple forms of transmission media, fireworks displays; Entertainment services, namely, a continuing television program series with animation about medical training; entertainment information through global computer networks; Development of printed educational materials of others in the field of children's education; publication of books, magazines and newspapers; Production of educational videos; Production of training videos; Multimedia entertainment services in the nature of development, production and post-production services in the fields of video and films for children; Multimedia entertainment services in the nature of development, production and post-production services in the fields of hospital-related videos; Entertainment, namely, a continuing news show, with the participation of fictional characters, broadcast over television, satellite, audio, and video media; Production of video cartoon films; Entertainment services, namely, multimedia content in the nature of non-downloadable ringtones, pre-recorded music, and graphics presented to mobile communications devices via a global computer network and wireless networks; rental of audio equipment; rental of video equipment; rental of film projection equipment
Education and EntertainmentInformation technology services, namely, providing technology information in the field of wearable technological products, Providing technology information updates for software used in hospitals to reduce patients' pre-operative anxiety via the global computer network; Information technology consulting services relating to installation, maintenance and repair of computer software; software development in the field of children's education; Programming of computer software for others; Design, development and implementation of software; rental services relating to data processing equipment and computers; providing information about medical and scientific research to patients to reduce preoperative anxiety; animation character design for others; Development of virtual reality software; Design of virtual reality software; Design and development of computer game software and virtual reality software ; design and development of computer hardware; animation design for others; special effects design for others; Design of data processing devices; Design of 3-D display devices; computer graphic design; Design of video games for others; Design of toys; Design of video game software for use with computers, video game program systems, and computer networks; Computer animation programming; Providing temporary use of non-downloadable computer software for children's education
Computer and Scientific