NIGHTFALL
Mark Identification

NIGHTFALL

Serial Number

97339121

Filing Date

Mar 30, 2022

Trademark by

METAZOO GAMES LLC

Classification Information

Face coverings being sanitary masks for protection against viral infection

Medical Apparatus

Printed matter and publications, namely, printed illustrated novels and printed comic books; Printed illustrated novels; Stickers; Sticker albums; Sticker books; Collectible printed trading cards; Trading cards sleeves; Graphic prints in frames; Binders for trading cards; Wrapping paper; Printed coloring books; Printed comic books; Memo pads; Printed notebooks; Printed notepads; Paper napkins; Paper party favors; Pens; 3D decals for use on any surface; Decals; Decals and stickers for use as home décor; Decorative decals for vehicle windows; Decorative stickers for helmets; Magnetic decals; Magnetic bumper stickers; Nail stencils; Removable tattoo transfers; Temporary tattoo transfers; Wall decals

Paper Goods and Printed Matter

Fanny packs; Athletic bags; Gym bags; Backpacks; Book bags

Leather Goods

Dinnerware, namely, cups and plates made of paper; Dinnerware, namely, drinking glasses made of plastic; Cups; Drinking glasses; Thermal insulated containers for food or beverage; Lunch boxes; Lunch pails; Mugs

Housewares and Glass

Games and toys, namely, board games and trading card games; Game cards; Collectable toy figures; Action figures; Puzzles; Trading card games; Toys, namely, toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building structures and blocks; Stuffed toys; portable trading card games; Trading cards for games; Cases for trading cards for games; Playing cards; Protective carrying cases for games; Board game; Skateboards; Plushies, namely, plush dolls; boxes of booster trading cards for games; packs of booster cards for games

Toys and Sporting Goods

Providing online services, namely, creating an online community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services

Computer and Scientific