Broadcast and streaming of electronic game play and electronic game competitions over global communications networks, the Internet and wireless networks; audio broadcasting; cable television broadcasting; radio broadcasting; subscription television broadcasting; television broadcasting; video broadcasting; video-on-demand transmission; web-casting services in the nature of providing on-line chat rooms and interactive discussion forums among participants in and players or fans of electronic games; providing on-line electronic bulletin boards for transmission of messages among computer users; providing multiple-user access to a global computer information network for the purpose of participating in interactive polling; wireless communications services, namely, transmission of graphics to mobile telephones; wireless electronic transmission of voice signals, data, facsimiles, images and information; wireless broadband communications services; all of the foregoing in connection with the field of basketball, electronic games, electronic sports and virtual sports
Telecommunications