87920176
May 14, 2018
Jan 15, 2019
Active Trademark
Computer programs, downloadable computer programs and mobile device software, all for providing lessons, individually paced lessons and group paced lessons, for downloading, creating, converting, building, accessing, storing, publishing, sharing, launching and displaying lessons, interactive lessons, projects, multimedia presentations, interactive presentations and course materials, for downloading, browsing, viewing, recording and processing virtual reality content, augmented content, 3D formatted and immersive content, for providing virtual reality and augmented reality experiences, for providing professional development lessons, for providing English learning lessons, for downloading, uploading and sharing online educational data and information, for collaborating on and synchronizing lessons with other users, for the electronic transmission of data and information to tablet computers, smart phones and computers, for real time accessing and viewing of student website activity, for assessing and evaluating users of the lessons, for collecting information and user responses through polls, quizzes, open ended questions and fill in the blank formatted queries, for allowing users to create drawings, for manipulating and adjusting three-dimensional objects, for collaborating in group sessions, for providing real-time responses during sessions, for integrating with other computer applications, for providing and receiving feedback, for preparing and generating reports, for facilitating learning, online studies and content sharing related to learning and online studies in the fields of education and learning, for electronic storage of data, for accessing an online educational community, for completing assessments, for earning digital badges by completing assessments, for participating in competitions and challenges and for earning credits redeemable for prizes
Electrical and Scientific ApparatusPlatform as a service (PAAS) featuring computer programs and providing temporary use of non-downloadable computer programs, all for providing lessons, individually paced lessons and group paced lessons, for downloading, creating, converting, building, accessing, storing, publishing, sharing, launching and displaying lessons, interactive lessons, projects, multimedia presentations, interactive presentations and course materials, for downloading, browsing, viewing, recording and processing virtual reality content, augmented content, 3D formatted and immersive content, for providing virtual reality and augmented reality experiences, for providing professional development lessons, for providing English learning lessons, for downloading, uploading and sharing online educational data and information, for collaborating on and synchronizing lessons with other users, for the electronic transmission of data and information to tablet computers, smart phones and computers, for real time accessing and viewing of student website activity, for assessing and evaluating users of the lessons, for collecting information and user responses through polls, quizzes, open ended questions and fill in the blank formatted queries, for allowing users to create drawings, for manipulating and adjusting three-dimensional objects, for collaborating in group sessions, for providing real-time responses during sessions, for integrating with other computer applications, for providing and receiving feedback, for preparing and generating reports, for facilitating learning, online studies and content sharing related to learning and online studies in the fields of education and learning, for electronic storage of data, for accessing an online educational community, for completing assessments, for earning digital badges by completing assessments, for participating in competitions and challenges and for earning credits redeemable for prizes; Computer services, namely, creating an online community in the field of education allowing registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking in the field of education and learning
Computer and Scientific