NATIONAL LEAGUE GAMING
Mark Identification

NATIONAL LEAGUE GAMING

Serial Number

90559387

Filing Date

Mar 4, 2021

Registration Date

Nov 9, 2021

Trademark by

NATIONAL LEAGUE GAMING

Active Trademark

Classification Information

Advertising, including on-line advertising on a computer network; coordination of video gaming opportunities for individuals who wish to participate in team league sports

Advertising and Business

Telecommunications, namely, providing online facilities for virtual interaction with other computer users in the fields of computer gaming competitions, e-sport competitions and computer gaming spectator events; Providing internet access to local area network parties and computer gaming spectator events; streaming of video material on the Internet relating to computer gaming competitions, e-sport competitions, local area network parties, and computer gaming spectator events; video transmission of content relating to computer gaming competitions, e-sport competitions, local area network parties, and computer gaming spectator events over digital networks; video-on-demand transmission services relating to computer gaming competitions, e-sport competitions, local area network parties, and computer gaming spectator events

Telecommunications

Online Gaming Services, namely, providing an online non downloadable computer accessible video game software; entertainment services, namely, the provision of online non downloadable gaming and video programming software delivered via the internet; providing an educational website featuring information in the fields of gaming and entertainment; providing an internet website portal in the field of gaming and gaming information; providing an internet website portal in the field of entertainment and gaming events; providing an internet website portal in the field of gaming; organizing and conducting of community video gaming leagues; organization of gaming competitions; providing a website featuring information relating to the sport of gaming; training services in the field of gaming; Coaching in the field of gaming and esports; providing recreational esports leagues consisting of gaming competitions

Education and Entertainment

Technology services and computer programming, namely, creating an on-line community for gaming fans and athletes for the purpose of discussions about gaming, esports, health, fitness and gaming events; Creating an on-line community for gamers for the purpose of connecting players, teams and leagues and organizing game and esports activities; providing temporary access to non-downloadable software that enables users to manage their gaming league participation through a scheduling system

Computer and Scientific

Social networking services through an online community experience in the fields of gaming and esports, health, fitness and wellness programs

Personal