MUNDIAL OF LEGENDS
Mark Identification

MUNDIAL OF LEGENDS

Serial Number

79365663

Filing Date

Jan 4, 2023

Trademark by

MATCHWORLD CONSULTING SA C/O MARKUS DITMARC BIOLLEY

Classification Information

Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signaling, checking (supervision), emergency (life-saving) and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for sound or image recording, transmission and reproduction; magnetic recording media, sound recording disks; compact disks, DVDs and other digital recording media; memory cards (smart cards); flash memory cards; mechanisms for coin-operated apparatus; cash registers; calculating machines; computer hardware; equipment for data processing and computers; software; application software; application software for mobile telephones; fire extinguishers; downloadable electronic publications; protective helmets for sports; glasses, sunglasses, sports goggles; game software; computer game software for mobile telephone receivers; laptop computers; tablet computers; fire, heat and smoke alarms and detectors; video cameras; cameras for shooting; portable electronic devices for voice, video, data and image communications; batteries, dry cells, rechargeable batteries, apparatus for charging electric cells; cellular mobile telephones; cases for cellular mobile telephones; global positioning system receivers; magnetic cards and memory cards, in particular customer cards, loyalty cards (included in this class) and payment cards (included in this class); electronic wallets (software); humanoid robots with artificial intelligence; virtual reality headsets; downloadable software enabling consumers and companies to manage digital collectibles using blockchain-based smart contracts and software technology comprising players, games, recordings, statistics, information, photos, images, footage, highlights and entertainment experiences in the field of football; downloadable digital files authenticated by non-fungible tokens [NFTs ], virtually generating objects and presenting them in an online virtual environment, namely, shoes, garments, headwear, eyewear articles, bags, sports bags, backpacks, sports equipment, scale model vehicles, art objects, trophies and toys; downloadable digital files authenticated by non-fungible tokens [NFTs]; downloadable files containing digital collection objects

Electrical and Scientific Apparatus

Clothing, footwear, headwear; football shoes; studs for football shoes; football bibs; replica football shirts, shorts and socks

Clothing

Games, toys; video game apparatus; gymnastic and sports articles not included in other classes; Christmas tree decorations; playing cards; plush toys; scratch cards for playing lottery games; football equipment, namely, footballs, gloves, knee guards, elbow guards, shoulder guards, shin guards, football goals, kick-at-goal walls

Toys and Sporting Goods

Advertising; dissemination of advertising matter via all media, in particular in the form of thematic messages centered on human values; advertising by sponsoring; online advertising and marketing services; commercial business management; commercial administration; office functions; advertising services, namely, advertising promotion of third-party goods and services by means of contractual agreements, particularly for partnership [sponsoring] and licenses relating to the transfer of notoriety, image and sympathy derived from cultural and sporting events, particularly football matches and competitions; advertising services, namely, promoting the goods and services of others by the means referred to as the initial interest factor driving the public to consider goods or services that are are presented to them with specific signs, emblems or messages for attracting their attention; advertising services, namely, promoting the goods and services of others by the means referred to as image transfer; rental of advertising space of all type and on all media, whether digital or not; commercial administration of the participation of football players and teams, and advertising promotion for the public and interested media for support of said players and teams; business administration consultancy services; data input and processing services; organization of exhibitions for commercial or advertising purposes; advertising promotion of sporting competitions and events for use by others; advertising promotion of concerts and of cultural events for others; direct mail advertising, distribution of advertising material, distribution of samples, document reproduction; computer file management, namely, digital file management comprising a portfolio of images and video sequences intended for use under license in traditional advertising and in the advertising promotion of behavior (moral advertising); commercial management services related to e-commerce, namely, providing information regarding goods via telecommunication networks for advertising and sales purposes; retail services or wholesale services for clothing, footwear, headgear; retail services or wholesale services for sports goods; retail or wholesale services for fashion accessories and bags; maintenance of data in computer databases; online retail services for software virtually generating goods and presenting them in a virtual environment

Advertising and Business

Telecommunications; broadcasting of television programs and televised shows (live or recorded); streaming of audio and video content on the Internet; streaming of football matches; broadcasting of football matches via satellite or cable networks; news agency services; providing access to a commercial site on the Internet; television broadcasting services provided via the Internet; providing access to chat lines, chat rooms and forums on the Internet, including the mobile Internet; streaming of data; providing access to an information website in the field of football

Telecommunications

Education; training; entertainment; sporting and cultural activities; televised cultural and sporting entertainment; organization of football competitions; organization of football matches; organization of an international football tournament; entertainment in the form of live football matches; entertainment in the form of live events and shows relating to football; entertainment services provided at sports events or in relation to sports events; organization of real or virtual sports competitions, in particular football competitions; interactive entertainment services; providing sports entertainment via an interactive website; digital video, audio and multimedia entertainment publishing services; production of films, other than advertising films; presentation and distribution of films and of sound and video recordings; rental of films and of sound and video recordings; publication of books, magazines, texts (other than advertising texts) and periodicals; betting and gambling services in connection with or in relation to sports; on-line betting services; organization of sporting and cultural events and activities; organization of exhibitions for cultural or educational purposes; radio and television coverage of sporting events; ticket booking services for shows and sporting events; providing information concerning entertainment or education, provided online from a data bank or the Internet; electronic game services on the Internet; virtual reality game services provided online from a computer network; providing on line electronic publications; providing sporting results; information services concerning sports and sporting events; organizing and conducting award ceremonies and gala ceremonies for entertainment purposes

Education and Entertainment