Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual jewelry, footwear, clothing, sports and fitness apparel, tops, bottoms, t-shirts, eyewear, bags, backpacks, art, stickers, towels, bedsheets, linens, sleeping bags, gloves, earphones, jewelry, watches, keychains, candles, umbrellas, yoga mats, yoga equipment, fragrances, frames, artwork, cutlery, furniture, plates, household goods, home and apartment décor, cosmetics, and fashion accessories for use in virtual environments created for entertainment purposes
Education and Entertainment