87129216
Aug 5, 2016
Aug 11, 2020
Active Trademark
Printed materials relating to video games, virtual worlds, comic books, graphic novels, fine art, fashion, photography, television, television series, movies and entertainment, dance, theater, radio, online media, the maker movement, art, personalities, history, memorabilia, education, museums and museum exhibitions, namely, books, flyers, leaflets, brochures, newsletters, bulletins, drawing, painting and photographic reproductions on paper; posters, and postcards, paper bags, paper shopping bags, cardboard container tubes, cardboard gift boxes, note cards, greeting cards, stationery, appointment books, and diaries all distributed by, in promotion of, or in conjunction with a museum
Paper Goods and Printed MatterDrinking glasses, coffee cups, mugs, thermal insulated drinking glasses, and empty plastic water bottles
Housewares and GlassToys, games, game accessories and game equipment, namely, manipulative puzzles
Toys and Sporting GoodsOn-line and physical retail stores, toys, art and photographic reproductions on paper, postcards, note cards, greeting cards, stationery, posters, appointment books, diaries, tote bags, umbrellas, drinking glasses, coffee cups, mugs and clothing; all provided by, in promotion of, as part of the programs of, or in conjunction with a museum
Advertising and BusinessMuseum services; entertainment services, namely, fashion shows; presentation of live show performances featuring videos and/or digital media and excluding live musical performances; community services, namely, organizing entertainment events, presentations, programs, mobile exhibits, and performances for cultural and educational purposes, all related to a wide variety of topics relating to popular culture including video games, virtual worlds, comic books, graphic novels, fine art, fashion, photography, television, television series, movies and entertainment, dance, theater, radio, online media, and the maker movement; educational services, namely, conducting courses, conferences, and workshops all related to popular culture; production of motion picture films related to popular culture; educational services, namely, providing audiovisual displays and audiovisual exhibits in a wide variety of fields relating to popular culture including video games, virtual worlds, comic books, graphic novels, fine art, fashion, photography, television, television series, movies and entertainment, dance, theater, radio, online media, the maker movement, art, personalities, history, education, television, motion pictures and the entertainment industry
Education and Entertainment