MONSTER TALK
Mark Identification

MONSTER TALK

Serial Number

87537388

Filing Date

Jul 21, 2017

Trademark by

MONSTER INC.

Classification Information

Electrical and electromagnetic signal transmitting, amplifying, receiving, and converting devices, namely, cables, wires, connectors, and control devices for use with electrical, electronic, and computer devices; electrical and electronic signal wireless remote controllers and signal processors, senders, and receivers for sending receiving, and controlling audio, video, computer, appliances, computers, heating and air, and security systems; computer components and accessories, namely, computer peripherals, computer cables, and computer connectors; audio equipment and accessories, namely, speakers, subwoofers, power amplifiers, audio signal equalizers; video equipment and accessories, namely, digital media recorders and digital media players; speakers, namely, audio speakers; speaker docks, namely, electronic docking stations featuring speakers; laptop cases; cell phone cases and accessories, namely, cell phone cases, chargers, and connecting cables; mounting devices for flat screen video displays, namely, mounts and mounting brackets adapted for flat screen video displays; digital audio players; media players; electrical power control components and accessories, namely, power conditioners, power cell re-chargers, power amplifiers, voltage stabilizers, current stabilizers, electrical surge protectors, circuit chargers and circuit breakers; power line communication equipment, namely, signal processors, senders, and receivers for transmitting and receiving audio, video, and data over power lines; eyewear; headphones; electronic docking stations; computer memories; blank USB flash drives; solid state drives; dynamic random access memories; blank flash memory cards; computer disk drives; blank SD cards; blank compact flash memory cards; cameras and camera accessories, namely, bags for cameras and photographic equipment, camera tripods, lens hoods, lens filters, lenses for cameras; and virtual reality 3D consumer electronics, namely, virtual reality glasses, headsets for virtual reality games

Electrical and Scientific Apparatus

Entertainment services in the nature of ongoing talk radio programs and television programs in the field of entertainment, gaming, and current events

Education and Entertainment