MINNEAPOLIS ICE SLG
Mark Identification

MINNEAPOLIS ICE SLG

Serial Number

88841771

Filing Date

Mar 20, 2020

Registration Date

May 11, 2021

Trademark by

SUPER LEAGUE GAMING INC.

Active Trademark

Classification Information

Entertainment services, namely, in-person video game competitions, in-person video game viewing in the nature of presentation of live video game competitions for an audience; eSports services, namely, in-person video game competitions, in-person video game viewing in the nature of presentation of live video game competitions for an audience; entertainment services, namely, arranging and conducting of competitions for video game playing; entertainment services in the nature of eSports leagues in the nature of providing in-person video game competitions in a league format; providing in-person video game competitions in a tournament format; providing in-person viewing of video game competitions in the nature of presentation of live video game competitions for an audience; organizing and conducting and operating video game and eSports tournaments, events, and exhibitions; organizing live fan meetings and conferences in which there is interactive gameplay between conference participants in the fields of gaming, video games, and eSports; live performances by video game players; entertainment services in the nature of organizing eSports contests, games, tournaments, exhibitions and live competitions; organizing eSports activities and games, namely, organizing live multiplayer video game tournaments in league format; organizing eSports competitions and tournaments; entertainment services in the nature of eSports and video game contests; providing live video games, namely, providing live multiplayer video games and tournaments in league format; live video game exhibitions; live video game competitions and video gaming events, namely, providing live multiplayer video game tournaments in league format, providing live viewing in the nature of presentation of live video game tournaments in a league format for an audience; entertainment services, namely, exhibits composed of interactive displays, participatory activities and contests centered around video gaming; entertainment services, namely, live performances by video game players; none of the foregoing in the field of gambling or games of chance and none of the foregoing being skateboards, whistles, sporting goods, sports equipment, exercise or fitness equipment, fishing goods or equipment, rackets and racket strings, wheeled toys, ride-on toys, toy vehicles or model vehicles or services related to any of the foregoing goods

Education and Entertainment