97867602
Mar 31, 2023
Education and entertainment services, namely, providing online educational computer and video games; providing an online game-based learning platform in the field of education featuring science, technology, engineering, math, coding, social and emotional learning, equity and inclusion, climate and sustainability, history and culture, language arts, art and design, digital citizenship, computer science, and entertainment being online educational computer and video games; entertainment in the nature of educational e-sports video game competitions; education and entertainment services, namely, providing information about education and entertainment information via a website; education services, namely, providing live and online interactive virtual collaboration and teaching events in the nature of online classes, courses, distance learning, workshops, webinars, and tutorials in the fields of education, namely, science, technology, engineering, math, coding, social and emotional learning, equity and inclusion, climate and sustainability, history and culture, language arts, art and design, digital citizenship, computer science, and entertainment, namely, computers and video games; education services, namely, providing online non-downloadable game-based learning curriculum, lesson plans, educational resources in the nature of online non-downloadable educational articles and guides for educators, parents, and students in the field of science, technology, engineering, math, coding, social and emotional learning, equity and inclusion, climate and sustainability, history and culture, language arts, art and design, digital citizenship, computer science, and distribution of course materials in connection therewith; providing online news, articles, blogs, and newsletters in the field of education being science, technology, engineering, math, coding, social and emotional learning, equity and inclusion, climate and sustainability, history and culture, language arts, art and design, digital citizenship, computer science, and entertainment being gaming; providing non-downloadable videos in the field of education, namely, science, technology, engineering, math, coding, social and emotional learning, equity and inclusion, climate and sustainability, history and culture, language arts, art and design, digital citizenship, computer science, and entertainment being online educational computer and video games via a website
Education and Entertainment