Software, downloadable, recorded, for use in the measurement of movement, cognitive processing, diagnosis, assessment and training of any neurological condition, monitoring and improving the health, well-being, fitness, neuromotor and physiomotor capability, rehabilitation, neurorehabilitation, neurostimulation and electrical stimulation of the human body and brain; computers; electronic telecommunication devices, namely, mobile telephones, tablet computers and telecommunications-enabled wearable devices for monitoring, processing, analyzing and communicating brain-body and brain-machine interactions and for measuring movement all for non-medical use; tablet computers; computer chips; wearable activity trackers, namely, connected bracelets for use in measuring movement; smart glasses and protective helmets; virtual and augmented reality 3D glasses and headsets; electronic circuits; downloadable video game software and downloadable digital therapeutic software for neurological, physiological and cognitive assessment, rehabilitation and training; emergency signal transmitters; memory cards in the nature of computer hardware; equipment and devices, namely, computer hardware and computer peripheral devices for neurological, physiological and cognitive assessment, rehabilitation and training; medical, sports and active lifestyle simulators, namely computer hardware and downloadable computer software to recreate medical, sports and active lifestyle conditions so that users can practice skills necessary to participate in real circumstances; computer interfaces; computer brain-machine interfaces; computer brain-body Interfaces; scientific, photographic, cinematographic, optical, measuring, signaling, control, inspection, rescue and teaching apparatus and instruments, namely, apparatus and instruments for conducting, distributing, transforming, accumulating, regulating or controlling electric current and for capturing, recording, transmitting and reproducing electrical, biometric and optical signals and data from optical sensors, image sensors, position sensors, motion sensors, trajectory sensors, and speed sensors; apparatus and instruments for conducting, distributing, transforming, storing, regulating or controlling electric current; devices for the capture, recording. transmission and reproduction of sound, images, data and electrical, electroencephalographic, biometric or optical signals, namely, video cameras, infrared cameras, 3D camera systems in the nature of adapters for allowing 3D shooting to detect and evaluate posture and movement, sensors for measuring motion and movement not for medical purposes, video monitors and 3D spectacles; optical sensors, image sensors, position sensors, movement sensors, trajectory sensors, speed sensors; computer monitors, video monitors; audio and visual headsets for use in playing video games; magnetic tape records; blank audio discs in the nature of acoustic discs; prerecorded compact discs, DVDs and other digital media, namely, digital video discs, digital versatile discs, high definition digital discs, CD-ROM discs, cards with integrated circuits, flash memory cards, USB flash drives, and downloadable audio and video recordings all featuring video games, music, motion picture films, exercise instruction, self-improvement instruction, and game instruction; calculating machines, information processing equipment, namely, computers; downloadable, recorded software, in particular virtual and augmented reality software and software with a 3D dimension for the measurement of movement, cognitive processing, training and evaluation of any neurological condition, monitoring and improving the health, well-being, rehabilitation, neurorehabilitation and neurostimulation of the human body; downloadable, recorded computer programs for the measurement of movement, cognitive processing, training or evaluation of any neurological condition, monitoring and improving the health, well-being, rehabilitation, neurorehabilitation and neurostimulation of the human body; electronic devices and instruments for aiding the driving of vehicles, namely, human-machine interfaces for measuring driver performance and condition; electronic devices and instruments for monitoring the condition of the driver of a vehicle, in particular for detecting signs of fatigue or driver's intentions; electronic devices and instruments for assisting in the learning of body movements in nonmedical sports activities and disciplines including dance, athletics, golf, shooting, racquet sports; devices and equipment in the nature of motion sensors and activity trackers for measuring movement; augmented and virtual reality computer interfaces; computer hardware for motion capture; 3D dimensional computer interfaces; electronic intentionality detection devices with brain-body or brain-machine Interfaces; motion, pressure, or force sensing computer peripherals featuring integrated computer hardware and embedded software sold as a unit with wireless connectivity to the toys with brain-body or brain-machine interface devices; augmented or virtual reality headsets featuring 3D capabilities
Electrical and Scientific Apparatusmedical devices and instruments, namely, for measuring, recording and monitoring of brain activities, for measuring, recording and analyzing of physiological and neurophysiological parameters, for capturing of limb movements being arms, hands, fingers, and legs, for assisting the development of the motor and cognitive system, in the nature of processing of learning in the brain, for body exercises, for neurostimulation for medical use, for examining of motor and multi-sensory processes, and for measuring, recording and monitoring of performance, deficiencies, postures, movements and body balances; electronic devices and instruments to assist in the learning of body movements in sports activities and disciplines for medical use; medical devices and instruments, especially for neuro-rehabilitation, for measuring, recording and monitoring brain activities, for measuring, recording and analyzing physiological and neurophysiological parameters, for capturing limb movements of the arms, hands, fingers, legs, for the support of the development of the motor and cognitive systems in the brain, for body rehabilitation exercises, for neurostimulation for medical use, for the examination of motor and multi-sensory' processes, and for the measurement, recording and monitoring of performance, deficiencies, postures, movements and body sway for rehabilitation purposes; Rehabilitation and therapy equipment, in particular force and movement measurement apparatus and equipment for assisted body exercises for the rehabilitation of hands, fingers, wrists, arms, legs, knees, feet and ankles due to neuromuscular diseases or injuries In humans and animals
Medical ApparatusClothing, namely, sweaters, knit tops, blouses, pants, sport jackets, shirts, shorts, tank tops and t-shirts, hosiery, tights, socks, coats, jackets, polo shirts, dresses, hats, scarves, belts, jerseys, sweatshirts, sweatpants, leggings; footwear; headwear; hats; headwear; hats; hat frames; coveralls; sportswear, namely, athletic vests, sports bras, sports shirts, track pants, sports shorts, sports jerseys, sports caps, sweatshirts, sweatpants, sports t-shirts and sports single shirts; exercise wear, namely, T-shirts, sweatshirts, tank tops, hooded sweatshirts, yoga pants, leggings, sports bras, hats; cuffs; caps being headwear; hoods; headbands; cap visors; clothing, namely, leggings, shorts, pants, shirts, sweaters, jackets, gloves, bonnets, wrist bands, head bands, straps, headwear, shoe attachments with integrated virtual, augmented, or 3D reality systems; clothing namely, leggings, shorts, pants, shirts, sweaters, jackets, gloves, bonnets, wrist bands, head bands, straps, headwear, shoe attachments with additional brain-body or brain-machine Interface features
ClothingVideo game consoles; toys, namely, building blocks, shape games, jigsaw puzzles, squeezable toys; wristbands being toy jewelry; toy glasses and helmets for play; electronic action toys; video game devices, namely, hand-held consoles for playing video games; video game devices namely, hand-held consoles for playing video games for toy simulators, drones and robots; toys namely, video gaming consoles for playing computer games with augmented and virtual reality devices
Toys and Sporting GoodsAdvertising; business management and business administration; providing office functions; 3D product or service demonstration services; virtual or augmented reality product or service demonstration services; business consultation service for the distribution of 3D products and services; business consultation service for the distribution of virtual or augmented reality or 3D products and services; business research service in the field of neuroscience and neurorehabilitation; business networking for economic purposes; market research; public relations; computerized data management services for use in neuroscience or neurorehabilitation, namely, electronic data collection and on-line claims management; business consulting services for brain-body or brain-machine interfaces and devices; data collection being market research service in the fields of movement and intentionally of people and animals
Advertising and BusinessTelecommunications, namely, telecommunications by computer terminals linked to devices and systems of communication between man and machine in 3D; telecommunications by computer terminals lined to devices and systems of communication between man and machine using virtual or augmented reality; provision of online forums for transmission of messages among computer users; videoconferencing services for meetings; service of videoconferencing; provision of telecommunications access to a platform of exchange, sale or management of intellectual and industrial property rights and licenses; television broadcasting services in the field of advertisements
TelecommunicationsEducation, namely, training in the use of brain-machine or brain-body interfaces and apparatus for engaging with people in new ways using entertainment, such as games, exercises, or other ways in which to measure or train movement or cognitive treatment, for improvement of movement or the training, rehabilitation or assessment of sports activities, neurological conditions or for monitoring or improving health or wellness; training in the field of the use of brain-machine or brain-body interfaces and apparatus; entertainment, namely, organizing games and providing exercise classes to measure or train movement in the training or assessment of neurological conditions; sports and cultural activities, namely, organizing community sporting and cultural events that use human-machine interface devices or 3D apparatus using, among other things, virtual or augmented reality or in 3D dimensions; education, namely, training in the use of brain-machine or brain-body Interfaces and devices; organization of educational seminar, congress and conferences in the field of neuroscience; fitness center services, namely, conducting fitness classes; entertainment services, namely, anti-aging and cognitive agility training
Education and EntertainmentScientific research and technological services, namely, scientific laboratory services, scientific research, technological research in the field of computer design and design of computer-based medical diagnostic and therapeutic software; computer software research and design of computer software; Industrial design and research services in the field of computer software technology; computer, software and microchip design and development services, scientific research services in the fields of human and animal movement and intentionality; electronic data storage and scientific data analysis services; scientific research and computer programming services for brain-interfacing devices; scientific research and development services for the use of augmented or virtual reality or 3D systems; scientific research and development services for the use of brain-body or brain-machine interfaces; Technological research services in the areas of human movement and intentionality; Software as a service (SAAS) services featuring software for use in the measurement of movement, cognitive processing, diagnosis, assessment or training of any neurological condition, monitoring or improving the health, well-being, fitness, neuromotor or physiomotor capability, rehabilitation, neurorehabilitation, neurostimulation and electrical stimulation of the human body and brain; Software as a Service (SAAS) services featuring virtual and augmented reality software and software with a 3D dimension for the measurement of movement, cognitive processing, training and evaluation of any neurological condition, monitoring and improving the health, well-being, rehabilitation, neurorehabilitation and neurostimulation of the human body; Software as a service (SAAS) services featuring software for the measurement of movement, cognitive processing, training or evaluation of any neurological condition, monitoring and improving the health, well-being, rehabilitation, neurorehabilitation and neurostimulation of the human body
Computer and ScientificMedical and physiotherapy services; health clinic services; therapeutic physical and neurological rehabilitation services; therapeutic and diagnostic medical services in the field of rehabilitation; medical services in the field of neuro-rehabilitation, motor system development support and neuro-stimulation; medical information provision services in the field of therapeutic, physiotherapy, diagnostic, neurorehabilitation, motor system development support and neurostimulation services; medical, therapeutic, physiotherapy and health clinic services provided using augmented or virtual reality or 3D systems; medical, therapeutic, physiotherapy and health clinic services provided using brain-body or brain-machine interface systems
Medical, Beauty & AgriculturalIntellectual and industrial property legal consulting; intellectual and industrial property rights management being licensing of industrial and intellectual property rights and licensing of software and copyrights thereto; provision of legal information through an Intellectual and Industrial property rights and license management platform and intellectual and industrial property rights management; arbitration services, namely, legal assistance services for conflict prevention and resolution; legal assistance services for negotiation in relation to the negotiation of contracts for others; legal services for monitoring intellectual and industrial property rights and licenses; provision of legal information for virtual or augmented reality or 3D systems, or for brain-body or brain-machine interfaces
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