MIGHTYDREAMER MINDSET
Mark Identification

MIGHTYDREAMER MINDSET

Serial Number

98747193

Filing Date

Sep 12, 2024

Trademark by

MIGHTYDREAMER MINDSET LLC

Classification Information

Coaching in the fields of personal and professional growth and development, self-care, and self-improvement; Instruction in thefields of personal and professional growth and development, self-care, and self-improvement; Teaching in the fields of personaland professional growth and development, self-care, and self-improvement; Training services in the fields of personal andprofessional growth and development, self-care, and self-improvement; Education services, namely, mentoring in the fields ofpersonal and professional growth and development, self-care, and self-improvement; Educational and entertainment services,namely, providing motivational and educational speakers; Educational services, namely, conducting retreats in the fields ofpersonal and professional growth and development, self-care, and self-improvement; Non-downloadable electronic publications inthe nature of poems, screenplays, scripts, plays, skits, assessments, speeches, magazines, newsletters, books, and booklets inthe fields of personal and professional growth and development, self-care, and self-improvement; Providing a website featuringnon-downloadable publications in the nature of poems, screenplays, scripts, plays, skits, assessments, speeches, magazines,newsletters, books, and booklets in the fields of personal and professional growth and development, self-care, and self-improvement; Online journals, namely, blogs featuring information in the fields of personal and professional growth anddevelopment, self-care, and self-improvement; Providing online non-downloadable audio and video recordings in the fields ofpersonal and professional growth and development, self-care, and self-improvement

Education and Entertainment

Creating an online community for registered users for the purpose of social and professional networking, participating indiscussions, receiving feedback from their peers, organizing and conducting educational and entertainment events and programs,sharing and performing creative works, and purchasing products from one another

Computer and Scientific