MIGHTY BEETLE
Mark Identification

MIGHTY BEETLE

Serial Number

88776953

Filing Date

Jan 29, 2020

Registration Date

Aug 17, 2021

Trademark by

MIGHTY BEETLE LIMITED

Active Trademark

Classification Information

Downloadable computer application software for mobile phones, namely, physical computing software for use in controlling a microcontroller unit (MCU); Downloadable computer manuals for physical computing; Downloadable computer software development tools; Downloadable physical computing computer software for controlling electronic toys having a microcontroller unit and instructional user guides sold as a unit; Downloadable physical computing computer software for controlling lighting systems; Downloadable physical computing computer software platforms for controlling lighting systems; Downloadable children's educational computer applications; Downloadable educational computer applications featuring instruction in the field of physical computing; Recorded computer application software for mobile phones, namely, physical computing software for use in controlling a microcontroller unit; Recorded computer software development tools, namely, for use in controlling a microcontroller unit; Recorded computer physical computing software for controlling a microcontroller unit and instructional user guides sold as a unit; Recorded physical computing computer software for controlling a microcontroller unit; Recorded physical computing computer software platforms for controlling a microcontroller unit

Electrical and Scientific Apparatus

Printed computer manuals for physical computing; Printed educational materials in the field of physical computing; Printed guides for physical computing; Printed lessons on physical computing; Printed teaching materials in the field of physical computing; Printed training materials in the field of physical computing; Educational kits sold as a unit in the field of physical computing consisting primarily of printed educational materials that accompany boxed sets and maker kits and also including DVDs

Paper Goods and Printed Matter

Building games that include the use of physical computing software; Electronic action toys, namely, interactive electronic toys controlled by physical computing software; Electronic educational game machines for children, namely, interactive educational game machines controlled by physical computing software; Electronic games for the teaching of children, namely, interactive educational games controlled by physical computing software; Electronic learning toys, namely, interactive electronic learning toys controlled by physical computing software; Toy building blocks; Toy building blocks capable of interconnection; Toy building structures, namely, toy building structures controlled by physical computing software; Toy construction sets, namely, toy construction sets controlled by physical computing software; Construction toys; Mechanical toys, namely, mechanical toys controlled by physical computing software

Toys and Sporting Goods

Education services, namely, providing classes, seminars and workshops in the field of physical computing; Education services, namely, providing non downloadable webinars in the field of physical computing; Education services, namely, training educators in the field of physical computing and providing curricula in connection therewith; Educational and entertainment services for children, namely, providing instructional classes in the field of physical computing; Educational services, namely, conducting programs in the field of physical computing; Educational services, namely, developing curriculum for others in the field of physical computing; Educational services, namely, providing educational speakers in the field of physical computing; Educational services, namely, providing web-based and classroom training for certification of teachers; Entertainment services, namely, arranging and conducting of competitions in the field of physical computing; Providing education in the field of physical computing rendered through video conference; Providing educational demonstrations in the field of physical computing; Providing educational programs for children in grades kindergarten through 12 in the field of physical computing; Providing information in the field of children's education; Consulting services for others in the field of design, planning, and implementation project management of physical computing educational curriculum

Education and Entertainment

Product development consulting in the field of physical computing; Software development consulting in the field of physical computing

Computer and Scientific