MIDDLEVERSE
Mark Identification

MIDDLEVERSE

Serial Number

97321024

Filing Date

Mar 20, 2022

Trademark by

THE MIRROR MEGAVERSE INC.

Classification Information

Downloadable game software; Downloadable software for providing access to an online multimedia environment; Downloadable software for providing access to a virtual online world where players can create and build objects, scripts, textures, games, clothing, and experiences, and interact with each other via text, audio and video communications; Downloadable software for digital currency payment and exchange transaction; Downloadable software for enabling individuals, groups, companies, and brands to create and maintain an online presence for marketing purposes; Downloadable software for users to perform e-commerce transactions via the internet and communication networks; Downloadable software for immersive experiences in 2D and 3D games, 2D and 3D interactive game and non-game worlds; Downloadable software for game creation; Downloadable software for game development; Downloadable interactive game software

Electrical and Scientific Apparatus

Retail store services featuring virtual goods, namely, objects in the nature of building structures, movie props, furniture, vehicles, weapons, tools, toys, equipables in the nature of weapons and ammunition, wearables in the nature of clothing, body armor, weapons, skins and costumes, plants, terrain, rocks, particles in the nature of computer software for video game special effects, fauna, flora, consumables in the nature of food, energy packs, health packs, fuel, ammunition, extra lives, extra game play tokens, potions, inventory items in the nature of computer software for building construction materials, consumables, equipables, crafting items, spawn in the nature of computer software for the re-entering of video game characters, meshes in the nature of downloadable image, sound, and 3D model files of video game characters, houses therefor, CSG creations in the nature of downloadable image and 3D model files of building structures, set pieces, props, frameworks, vehicles, animals, characters, food, weapons, or blueprints, lights, and lights all for use in online virtual worlds; Retail store services featuring virtual goods, namely, creations in the nature of games, sound effects, music, downloadable image and 3D model files featuring environments in the nature of game terrain and worlds, artwork, apparel, costumes, skins, accessories in the nature clothing accessories, jewelry and bags, games, power-ups in the nature of computer software for video game special effects, concept art, particles in the nature of computer software for video game special effects, shaders in the nature of computer graphics programs, water, virtual worlds, experiences in the nature of tickets and passes to events, games, and exhibits, performances in the nature of tickets and passes to theatrical, musical, entertainment or educational performances, game types in the nature of RPG, first-person and third-person shooting games, action/adventure, puzzle games, board games, racing games, multiplayer strategy games, simulation games, platform games, fauna, flora, badges, user interfaces in the nature of computer programs that allow for human-computer interaction, businesses in the nature of storefronts, signage, virtual stores, organizations in the nature of virtual establishments where business is conducted, communities in the nature of virtual neighborhoods and communal spaces, rendering effects in the nature of computer software for video game special effects, CSG creations in the nature of downloadable image and 3D model files of building structures, set pieces, props, frameworks, vehicles, animals, characters, food, weapons, or blueprints, and lights all for use in online virtual worlds; Retail store services featuring virtual goods in the nature of visual enhancements to alter the appearance of surfaces of Objects, Creations, and Models, such as but not limited to the appearance of a mesh, wallpaper on or in a structure, color shifting paint on a vehicle, the shimmer of a gemstone accessory, height maps, UV maps, bump maps, PBR, shaders, and images for use in online virtual worlds; Retail store services featuring virtual goods, namely, models in the nature of avatars, characters, building structures, props in the nature of items for use in gameplay, vehicles, weapons, tools, toys, equipables in the nature of weapons and ammunition, wearables in the nature of clothing, body armor, skins and costumes, plants, terrain, rocks, particles in the nature of computer software for video game special effects, fauna, flora, furniture, meshes in the nature of downloadable image, sound and 3D model files of video game characters, props, and gameplay items, and CSG creations in the nature of downloadable image, sound, and 3D model files of building or environmental structures, all for use in online virtual worlds; Retail store services featuring virtual goods, namely, scripts in the nature of computer programs, computer software code, and downloadable compiled instructions for playing video games, computer commands for producing emotes, gestures, and other video game character actions, gameplay in the nature of computer software for performing video game character actions, user interface in the nature of keyboards, mouse, virtual reality headsets, voice commands, game controller, graphical user interface components, sound effects, music, foley computer sound effects, spawn in the nature of returning to gameplay at a specific point in game, instancing characters at specific in-game locations, game types in the nature of RPG, shooting games (first person and third person), action/adventure, puzzle games, board games, racing games, multiplayer strategy games, quests in the nature of software programs featuring character quests, downloadable databases in the field of video game player statistics, state management in the nature of computer programs for managing the data of video games, managing character elements of video game play, API integrations in the nature of computer programs for linking multiple video games, computer programs, databases, networks, or third party applications to one another, AI integrations in the nature of computer programs for integrating artificial intelligence technology into video game enhancements, generative AI in the nature of computer programs for creating video game imagery and video game elements, dialogue in the nature of computer programs for creating video game character dialogue, both written or spoken, shaders in the nature of computer graphics programs, player controllers in the nature of video game controllers, input management in the nature of computer programs for managing video game user inputs, achievements in the nature of leaderboards, awards, badges, trophies and certificates documenting video game player accomplishments, voice input and output in the nature of computer programs for creating character voices via input and output options, streaming in the nature of computer programs for sharing a video game player's screen over the internet, enemies in the nature of downloadable image, sound, and 3D model files of video game characters for use as an enemy, allies in the nature of downloadable image, sound, and 3D model file of video game characters for use as an allies, networking in the nature of application programming interface (API) software for sharing video game player data and settings amongst players, multiplayer in the nature of computer programs for allowing multiple players in different locations to play the same video game or virtual experience, downloadable visual diagrams of video game player statistics or progress, visual scripts in the nature of computer programming to develop gameplay mechanics or game logic, programming language scripts in the nature of computer programs for implementing computer programming languages, bidirectional visual scripts to programming language scripts in the nature of computer programs for converting bidirectional visual scripts to programming language scripts, light management in the nature of computer programs for managing the lighting effects in video games, asset pipeline in the nature of computer programs for creating and managing art assets and props for use in video games, content delivery network in the nature of computer software for allowing video games to be played using a geographically distributed network of proxy servers and their data centers, character stats in the nature of downloadable image files of video game character statistics, and build / preview / play management computer programs for building and previewing video games as well as for managing player actions within such games, all of the foregoing for use in online virtual worlds

Advertising and Business

Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing online browser-based video games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Online gaming services in the nature of a metaverse and metaversal environments; Online gaming services in the nature of online non-downloadable browser gaming software

Education and Entertainment

Computer software design; Computer software development; Developing computer software; Programming virtual objects, textures, models, and scripts for use in online virtual worlds; Software authoring; Software design and development; Computer programming for online gaming, namely, content creation for virtual worlds and three dimensional platforms

Computer and Scientific