Entertainment services in the nature of providing on-line non-downloadable software for playing games, namely, sports leagues and tournaments; organizing, arranging and hosting social entertainment events; organizing, arranging, and hosting sporting events, namely, wrestling events and matches operating in a virtual world; Gaming services in the nature of conducting online wrestling events and matches between players operating in a virtual world; Entertainment services, namely, arranging and conducting interactive peer to peer sporting events via global computer network, namely, wrestling events operating in a virtual world; all of the foregoing hosted on the blockchain
Education and Entertainment