MEV MEVISION
Mark Identification

MEV MEVISION

Serial Number

88657264

Filing Date

Oct 16, 2019

Trademark by

HONER JODI

Classification Information

Entertainment services in the nature of ongoing IPTV (Internet Protocol Television) television programming segments in the field of personal relationships, remote digital production of entertainment content, and peer-to-peer coaching services in the field of entertainment production that feature registered users as entertainers; Entertainment services, namely, providing ongoing television programs in the field of general public interest via a television and computer network; Entertainment services, namely, providing an IPTV (Internet Protocol Television) website portal featuring the aggregation, curation, production, programming, and live streaming of entertainment related content; Providing online interactive entertainment in the nature of ongoing television shows and movies featuring comedy, drama, variety, reality, music, satire, social commentary, theatrical performance, and inspiring user stories; Providing a web-based system and online portal for users to participate in online television news shows, talk shows, and interactive video forums featuring reporting, commentary, discussion, feedback, and public opinion in the field of news and current events; Entertainment, information, news, and peer-to-peer commentary in the nature of live user-generated feeds in the field of current events, live news reporting, pop culture, entertainment news, sports, games, movies, comedy and drama provided via the Internet, smart televisions, tablets, smart cameras, artificial intelligence assistants, and smartphones; Educational services, namely, providing online virtual classrooms in the nature of online courses of instruction in the field of television show production and script development, media technology, entrepreneurship, mobile audiovisual production techniques, and computer software development; Providing an Internet website portal featuring information regarding online and televised content in the nature of bonus materials and interactive features related to streaming television shows; Entertainment and educational services, namely, providing workshops, panel discussions, and ongoing television shows, and webisodes, which may feature video, voice, text, photos, live streams, illustrations, animations, or hypertext, all in the field of public interest concerning issues of media, namely, media production, participation, monetization, education, and technology; Entertainment and educational services, namely, providing online computer games featuring video, voice, text, photos, live streams, illustrations, animations, or hypertext, all in the field of public interest concerning media production, participation, monetization, education, and technology; Providing information and instruction regarding educational opportunities in the streaming television industry; Entertainment services, namely, providing training and coaching in the field of music, video, television and film concept, script and show development; Providing a web-based system and online portal for multimedia production services, namely, for multiple users to jointly produce multimedia collaborations and streaming television content; Entertainment services, namely, providing an Internet website portal in the field of entertainment, cultural and sporting events that allows customers to collaborate on multimedia content production; Entertainment providing virtual environments in which users can perform in shows in real-time via their smartphone or webcam for recreational, leisure or entertainment purposes; Providing an IPTV (Internet Protocol Television) website portal in the field of entertainment, cultural and sporting events that features creators and user-generated audiovisual content; Educational services, namely, providing instruction for multimedia creators in the field of the monetization of digital assets; Educational services, namely, providing online instruction for industry professionals in the field of digital rights management, smart contracts, distributed ledgers, and blockchain technology; Providing non-downloadable instructional videos in the field of entertainment, and other user interests, namely, public speaking and performing; Education and entertainment services, namely, providing performing arts training, namely, training in vocal performance, theatrical performance and improvisational theatre, and providing information regarding musical and theater performance opportunities; Educational services, namely, conducting classes, workshops, webinars, podcasts, and conferences in the field of mobile recording studio and music production services; Providing non-downloadable online videos featuring instruction and mentoring regarding the media industry; Educational and entertainment services, namely, providing educational speakers for webcasts, conventions, live and televised events in the field of self-development, business development, digital media asset creation, and intellectual property; Educational and entertainment services, namely, providing continuing entertaining educational television shows and online non-downloadable games via the Internet, smart televisions, intelligent digital assistants, and smartphones; Educational and entertainment services for registered users, namely, providing virtual interactive studios, namely, virtual environments and virtual avatars for the production of virtual television shows, movies and games, in the fields of professional performance, music, dance, acting, singing, writing, creating, directing, producing, reporting, public speaking, sportscasting, e-sports, and competitive gaming; Entertainment services, namely, ongoing educational multiplayer game shows in the fields of professional performance, music, dance, acting, singing, writing, creating, directing, producing, reporting, public speaking, sportscasting, e-sports, and competitive gaming; Educational services, namely, providing non-downloadable live webinars and instruction videos in the fields of professional performance, music, dance, acting, singing, writing, creating, directing, producing, reporting, public speaking, sportscasting, e-sports, and competitive gaming; Providing a web-based system and online portal for customers to participate in online gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; Entertainment services, namely, non-downloadable online computer games, online computer games featuring e-sports games, non-downloadable online videos featuring fantasy role-playing games, and ongoing television series featuring fantasy sports and e-sports leagues via mobile phones, smart televisions, portable digital devices, digital assistants, wireless networks, virtual environments, wireless networks, and the Internet; Gaming services in the nature of conducting online computer and video game tournaments; Providing information related to sports betting; Organizing, arranging, and conducting sports betting and gambling tournaments, competitions and contests; Production and distribution of ongoing television shows featuring registered users as players, referees, sportscasters, reporters, cheerleaders, fans, commentators, and participants in video games, gameshows, and electronic sports tournaments; Betting services; Wagering and gambling services; Lottery services; Educational services, namely, providing live training programs in the field of e-sports, sports, athletics, and fitness; Entertainment and educational services, namely, conducting online and telephonic instruction and courses, and instructional programs, all in the fields of television production, filmmaking, digital media production, and music engineering; Entertainment and educational services, namely, continuous television show series, ongoing special variety shows, ongoing television award shows, ongoing radio shows featuring live interviews, ongoing television talk shows, interactive videos, and instructional programs, all in the fields of television production, filmmaking, digital media production, and music engineering; Entertainment and education services in the nature of development, creation, production, distribution, and post-production of television shows, movies, and multimedia entertainment content; Education services, namely, providing courses and online interactive audiovisual classes in the field of entertainment, regarding professions in the entertainment industry; Providing educational services, namely, live training programs in the performing arts; Entertainment services, namely, continuing television shows and movies in the field of comedy, satire, drama, and news in which users can participate; Entertainment services, namely, the provision of continuing moves and television shows featuring live performances of individuals; Entertainment services, namely, live, televised and movie appearances by amateur, semi-professional, and professional entertainers, and the general public; Entertainment services, namely, contest and incentive award programs designed to reward program participants who engage in live debate television shows and live debate streaming television shows on a wide variety of topics; Interactive entertainment services, namely, providing movie theaters featuring a virtual cinema experience; Entertainment services, namely, providing online virtual environments that allow users to perform in virtual movies, scenescapes, and virtual environments; Interactive entertainment services, namely, providing moving showing featuring a web-based virtual movie experience featuring the user as a character in a movie; Entertainment services, namely, live, televised and movie appearances by registered users as entertainers being actors via the Internet, television, and smart devices; Entertainment services, namely, the provision of continuing television segments featuring peer-to-peer interviews, commentary, ratings and reviews provided by users via the Internet, smartphones, smart televisions, and digital assistants; Entertainment services, namely, providing live musical, theater, vocal performances and entertainment by performers via social media; Entertainment services, namely, providing live entertainment by musical acts, namely, live musical performances, via the Internet; Entertainment, namely, provision of interactive cinema facilities featuring live screen performances by audience members in the nature of immersive cinema; Entertainment services, namely, live performances and narration performed by actors via a mobile device and viewed on a big screen; Entertainment services, namely, live appearances by celebrities, namely, professional actors, singers, announcers, commentators, reporters, artists, content creators, musicians, dancers, electronic gamers, critics, and talk show hosts, via mobile phones, tablets, cameras, webcams, 3D projectors, voice-activated speakers, smart devices and digital assistants; Entertainment services, namely, providing temporary use of non-downloadable interactive games, and providing continuous movies and television shows featuring unscripted improvisational drama, reality, comedy and commentary; Provision of online educational computer games via mobile or computer networks; Entertainment services, namely, organization of game competitions featuring amateur and professional gamers competing in e-sports tournaments; Providing ongoing television programs featuring interactive participation via real-time text, instant messaging, live chat, peer-to-peer networking, and live video streams over the Internet, smart television, voice-controlled digital assistants, and smart mobile devices; Direction of making movies or television segments, namely, film and television directing; Entertainment services in the nature of live performances by musical, comedic and dramatic performers; Entertainment services, namely, providing online user reviews, feedback and ratings of movies, music, games, television shows, and e-sports; Providing an online searchable database in the field of entertainment featuring movie and television producers, performers, content creators, movie production crews, collaborators, gaming players, and online gamers; Entertainment services, namely, providing a searchable online database for discovering contextual media content, namely, content that features topics of interest to the audience; Virtual reality game services provided online via telecommunications networks and the Internet for use on mobile phones, smart televisions, smart 3D projectors and sensors; Organizing and conducting of special events for social entertainment purposes in the nature of live immersive movie events; Organizing and conducting of competitions in the nature of live award shows in the field of acting and producing awards, and interactive entertainment competitions in the nature of interactive online computer game tournaments; Conducting talent competitions, namely, singing, dancing, acting, and music; Education services, namely, providing hands-on opportunities for individuals in the entertainment industry in the field of interactive media technology through live, broadcast, and online classes, lectures, workshops, training and curriculum development; Arranging personal appearances by internet personalities, providing fan clubs, providing fan fests in the nature of providing interactive fan experiences relating to professional sports personalities, and an interactive fan zone with entertainment displays featuring information regarding specific celebrities and performers, and arranging and conducting special events in the nature of television watch groups in the entertainment field for social entertainment purposes; Entertainment services, namely, providing online, non-downloadable graphics in the nature of virtual avatars for use in virtual environments created for entertainment purposes; Entertainment in the nature of live performing arts and theatrical performances by individuals and groups within musical, variety, news, reality, dramatic, comedic, talk shows, gameshows, sports, fashion and award shows; Entertainment services, namely, conducting alternate reality games via the internet, and providing virtual and augmented reality games featuring entertainment-based content, and interactive media experiences via the internet, for use in connection with wearable devices, smart televisions, 3D projectors, artificial intelligence robots and digital assistants, and mobile devices; Augmented reality video production, and video production services, namely, virtual video and video game production; Television programming and television show production; Television programming for streaming services; Entertainment services, namely, production and distribution of ongoing television programs in the field of reality shows for streaming; Media studio services, namely, digital studio services; Television and digital media studios, namely, streaming studio services; Television studio services, namely, animation studio services; Internet television studio services, namely, social media and movie studio services; Multimedia entertainment software production services; Arranging, organizing, conducting, and hosting social entertainment events; Educational and entertainment services, namely, continuing programs about entrepreneurship accessible by means of web-based applications, mobile phone applications, and smart television applications; Educational and entertainment services, namely, providing continuing interactive webisodes on general topics of public interest via a global computer network; Providing education courses in the field of multimedia entertainment content offered through online, non-downloadable videos and instructor assistance, either by a real person or via artificial intelligence; Educational services, namely, providing training and instruction in the field of television show development and production via webcasts, podcasts, and webisodes; Entertainment services, namely, organization of electronic game competitions; Entertainment services, namely, storytelling; Conducting live performances in the nature of dance performances; Road shows in the nature of live stage performances in the nature of concerts, theatrical performances, and live music concerts featuring audience participation in such events; Organizing community festivals featuring media exhibitions; Education services, namely, vocational instruction, mentoring, and tutoring in the field of television show production for the television industry; Entertainment services, namely, ongoing online television shows in the field of social issues featuring hyperlinks to websites of charity events related to show content, and provision of information regarding online television shows; Provision of non-downloadable movies and television programs via a video-on-demand service; Entertainment services, namely, incentive awards programs designed to reward excellence in the field of television show production for those who demonstrate creativity, originality, and professionalism; Providing educational courses and coaching in the field of digital media editing and production, for the purpose of training users to become professionals in the television industry utilizing educational television shows and videos

Education and Entertainment