Mark Identification

METASOUNDS

Serial Number

98790729

Filing Date

Oct 8, 2024

Trademark by

EPIC GAMES INC.

Classification Information

Providing temporary use of non-downloadable computer software for the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, immersive and realistic interactive experiences, and metaverse environments; Providing temporary use of non-downloadable high-performance audio system software that provides users with control over Digital Signal Processing (DSP) graphs for the generation of sound sources; Providing temporary use of non-downloadable audio design software that allows users to control a Digital Signal Processing (DSP) graph for the generation of sound sources; Providing temporary use of non-downloadable software development tools for sound design; Providing temporary use of non-downloadable sound design software; Providing temporary use of non-downloadable software for constructing procedural audio systems; Providing temporary use of non-downloadable software for controlling a Digital Signal Processing (DSP) graph for the generation of sound sources; Providing temporary use of non-downloadable audio engine software for use in the development and operation of fully immersive and interactive animations, simulations, and visualizations for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, and metaverse environments; Providing temporary use of non-downloadable software development tool, namely, a Digital Signal Processing (DSP) rendering graph; Providing temporary use of non-downloadable software for constructing procedural audio systems that offer sample-accurate timing and control at the audio-buffer level; Providing temporary use of non-downloadable software for generating audio synthetically at runtime and mixing procedurally generated sound with other audio sources; Providing temporary use of non-downloadable software for integrating audio with video game data and player interactions; Providing temporary use of non-downloadable software for creating procedural sounds using a node-based interface; Providing temporary use of non-downloadable software for audio rendering; Providing temporary use of non-downloadable audio engine software; Providing temporary use of non-downloadable software for previewing and controlling audio input parameters; Providing temporary use of non-downloadable audio engine software featuring real-time audio output meters, in-graph widgets to control and visualize audio parameters, and buttons to interact with events in real time; Providing temporary use of non-downloadable software for providing sample-accurate control of audio sources; Providing temporary use of non-downloadable software for playing successive sound waves without audible hitches or interruptions; Providing temporary use of non-downloadable software for modulating node parameter with audio buffers; Providing temporary use of non-downloadable software for creating, customizing, controlling, managing, mixing, duplicating, re-using, and storing Digital Signal Processing (DSP) rendering graphs; Providing temporary use of non-downloadable computer software for accessing a node library; Providing temporary use of non-downloadable audio integration software; Providing temporary use of non-downloadable software for creating, building, developing, editing, and mixing synthetic audio; Providing temporary use of non-downloadable software for use in the creation of fully immersive and interactive animations, simulations, and visualizations for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, and metaverse environments; Providing temporary use of non-downloadable software for creating, editing, and arranging music, sound, and audio for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, immersive and realistic interactive experiences, and metaverse environments; Software as a service (SAAS) services featuring computer software platforms for sound design; Software as a service (SAAS) services featuring computer software platforms for constructing procedural audio systems; Software as a service (SAAS) featuring audio engine software

Computer and Scientific

Downloadable computer software, namely, game engine software for video game development and operation; Downloadable computer programs for creating video game programs and software; Downloadable computer software for use in designing, creating, and editing other computer software; Downloadable computer software for video game development; Downloadable software development tools; Downloadable software, namely, high-performance audio system software that provides users with control over Digital Signal Processing (DSP) graphs for the generation of sound sources; Downloadable software, namely, audio design software that allows users to control a Digital Signal Processing (DSP) graph for the generation of sound sources; Downloadable software development tools for sound design; Downloadable sound design software; Downloadable software for constructing procedural audio systems; Downloadable software for controlling a Digital Signal Processing (DSP) graph for the generation of sound sources; Downloadable software, namely, audio engine software for use in the development and operation of fully immersive and interactive animations, simulations, and visualizations for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, and metaverse environments; Downloadable software development tool, namely, a Digital Signal Processing (DSP) rendering graph; Downloadable software for constructing procedural audio systems that offer sample-accurate timing and control at the audio-buffer level; Downloadable software for generating audio synthetically at runtime and mixing procedurally generated sound with other audio sources; Downloadable software for integrating audio with video game data and player interactions; Downloadable software for creating procedural sounds using a node-based interface; Downloadable software for audio rendering; Downloadable audio engine software; Downloadable software for previewing and controlling audio input parameters; Downloadable audio engine software featuring real-time audio output meters, in-graph widgets to control and visualize audio parameters, and buttons to interact with events in real time; Downloadable software for providing sample-accurate control of audio sources; Downloadable software for playing successive sound waves without audible hitches or interruptions; Downloadable software for modulating node parameter with audio buffers; Downloadable software for creating, customizing, controlling, managing, mixing, duplicating, re-using, and storing Digital Signal Processing (DSP) rendering graphs; Downloadable computer software for accessing a node library; Downloadable audio integration software; Downloadable software for creating, building, developing, editing, and mixing synthetic audio; Downloadable software for use in the creation of fully immersive and interactive animations, simulations, and visualizations for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, and metaverse environments; Downloadable software for creating, editing, and arranging music, sound, and audio for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, immersive and realistic interactive experiences, and metaverse environments

Electrical and Scientific Apparatus