Educational and entertainment services, namely, a continuing program about the field of esports, electronic sports, e-sports, and eSports being a form of sport competition using video games; Business training in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Life coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Peer to peer coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Personal coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Professional coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Providing education courses in the field of esports experiential learning principles covering technology, management, marketing, production and competition; all of the aforementioned accessible by means of audio, video, in-person instruction, web-based applications, mobile device applications, computer networks
Education and Entertainment