97116547
Nov 9, 2021
Entertainment services, namely, gaming and crypto-collectible trading of NFT content; Publication of virtual objects (e.g. multiverse portals, metaverse portals, avatars, characters, and other virtual objects related to gaming and storytelling), which can be bought, sold, or traded using blockchain technology and/or in marketplaces and used within virtual spaces by virtual world operators, game developers, or by metaverse operators for storytelling purposes. Virtual objects that can be used with virtual reality, mixed reality, or extended reality (XR) technologies to integrate with the physical world for storytelling purposes or creating virtual or mixed reality experiences
Education and Entertainment