METABOX
Mark Identification

METABOX

Serial Number

97307361

Filing Date

Mar 11, 2022

Trademark by

BADAABOOM INC

Classification Information

Downloadable electronic game software for use on Mobile and Smartphones; downloadable game software; non-fungible tokens (NFTs); downloadable art image files authenticated by non-fungible tokens; downloadable computer software in the nature of non-fungible tokens; non-fungible tokens used with blockchain technology, namely, downloadable image and multimedia files containing artwork; downloadable digital art; Protective display screen covers adapted for use with smart phones,tablet computers and electronic reading devices; Stands, mounts, covers and cases specifically adapted for electronic devices, namely, speakers, microphones, smart speakers, display screens, and smart displays; Protective cases for laptop computer, tablet computers, and accessories for laptop and tablet computers, namely, keyboards and speakers ; Smartphones; Downloadable video game software; Downloadable video and computer game programs; Downloadable computer game software for personal computers and home video game consoles; Downloadable multimedia file containing artwork, text, audio, and video relating to Non-virtual and virtual goods, namely, a collectible series of images as embodied in non-fungible tokens; non-downloadable virtual goods, namely, non-fungible tokens used with blockchain technology authenticated by non-fungible tokens (NFTs); Expandable screen smartphones; Foldable smartphones

Electrical and Scientific Apparatus

Video game interactive remote control units; Video game consoles

Toys and Sporting Goods

Entertainment services, namely, providing on-line, non-downloadable virtual goods, namely, non-fungible tokens; non-downloadable virtual goods, namely, a collectible series of non-fungible tokens; non-downloadable virtual goods, namely, a collectible series of images as embodied in non-fungible tokens; non-downloadable virtual goods, namely, non-fungible tokens used with blockchain technology; non-downloadable virtual goods, namely, non-fungible tokens used with a distributed ledger; non-downloadable virtual goods, namely, digital collectible images using non-fungible tokens and blockchain technology; authentication and certification of data relating to non-fungible tokens via blockchain for use in virtual environments created for entertainment purposes

Education and Entertainment