Entertainment services, namely, providing on-line, non-downloadable virtual goods, namely, avatars, clothing, pets, vehicles, weapons, tools, toys, emotes, and gestures for use in online social media, online games and online virtual worlds; Entertainment services, namely, providing on-line, non-downloadable virtual goods, namely, avatars, clothing, pets, vehicles, weapons, tools, toys, emotes and gestures for use in virtual environments created for entertainment purposes
Education and Entertainment