97976472
Feb 26, 2022
Nov 7, 2023
Active Trademark
Digital media, namely, pre-recorded DVDs, downloadable audio and video recordings, and CDs featuring and promoting self-improvement; Downloadable e-books in the field of self-improvement; Downloadable journals in the field of self-improvement; Downloadable series of children's books; Pre-recorded CDs, video tapes, laser disks and DVDs featuring self-improvement messages; Downloadable augmented reality software for self-improvement; Downloadable virtual reality game software; Downloadable virtual reality software for self-improvement; Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of self-improvement; Motion picture films and films for television featuring children's entertainment; Motion picture films featuring children's entertainment; Recorded virtual reality software for self-improvement; Recorded computer virtual reality game software
Electrical and Scientific ApparatusPersonalized writing journals; Printed books in the field of self-improvement; Printed children's books; Printed educational materials in the field of self-improvement; Printed instructional, educational, and teaching materials in the field of self-improvement
Paper Goods and Printed MatterBusiness education and training services, namely, developing customized in-company leadership and executive development programs, providing executive coaching services, and providing public and in-company keynote presentations to business leaders; Business education and training services, namely, developing customized leadership and executive development programs, providing executive coaching services, and providing business education programs to employees and executives; Educational and entertainment services, namely, providing motivational and educational speakers in the field of self- and personal improvement; Educational and entertainment services, namely, providing motivational speaking services in the field of self-improvement; Educational and entertainment services, namely, providing on-line interactive children's stories; Educational services, namely, conducting classes, seminars, conferences, workshops, retreats, camps and field trips in the field of self-improvement and distribution of training material in connection therewith; Educational services, namely, conducting programs in the field of self-improvement; Educational services, namely, developing, arranging, and conducting educational conferences and programs and providing courses of instruction in the field of self-improvement; Educational services, namely, professional coaching of teachers in the field of self-improvement provided on a real-time basis during classroom instruction; Entertainment services in the nature of creation, development, and production of television programming; Entertainment services in the nature of ongoing television programs in the field of children's entertainment; Entertainment services, namely, conducting alternate reality games via the internet; Entertainment services, namely, conducting contests; Entertainment services, namely, providing a website at which the general public can receive advice from an individual or entity concerning happiness, such advice being for entertainment purposes only; Entertainment services, namely, providing games of chance via the Internet; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing podcasts in the field of self-improvement; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, namely, providing webcasts in the field of self-improvement; Entertainment services, namely, storytelling; Leadership development training in the field of self-improvement; On-line educational parental training classes; Personal coaching services in the field of self-improvement; Providing advice and information in the field of educational and entertainment activities and events for children; Providing educational mentoring services and programs in the field of self-improvement; Virtual reality game services provided on-line from a computer network; Business training in the field of self-improvement; Entertainment services, namely, providing on-line, non-downloadable virtual apparel and accessories for use in virtual environments created for entertainment purposes; Interactive educational and entertainment services, namely, providing a web-based virtual educational theme-park featuring self-improvement; Organization of social entertainment events; Providing online augmented reality games; Virtual personal coaching services in the field of self-improvement
Education and Entertainment