MESPORTS
Mark Identification

MESPORTS

Serial Number

88638286

Filing Date

Oct 1, 2019

Trademark by

HONER JODI

Classification Information

Entertainment services, namely, the aggregation, curation, production, and programming of electronic sports related entertainment content; Entertainment services, namely, organizing, conducting, producing and exhibiting tournaments for video games played over the Internet; Entertainment services, namely, production and distribution of live and pre-recorded streaming television programs, online non-downloadable webcasts and podcasts, featuring electronic sports tournaments played via the Internet, smart televisions, smartphones, augmented and virtual reality technology; Production and distribution of ongoing streaming television shows featuring registered users as players, referees, sportscasters, reporters, cheerleaders, fans, commentators, and participants in video games, gameshows, and electronic sports tournaments; Production and distribution of ongoing streaming television shows, online non-downloadable webcasts, online non-downloadable podcasts, and internet radio programs featuring sports news, activities and information; Arranging of contests featuring talent competitions; Conducting of e-sports league tournaments and competitions; Organizing video gaming leagues; Entertainment services, namely, conducting e-sports tournaments featuring amateur and professional gamers; Entertainment and educational services, namely, providing sports training and coaching in the field of e-sports of amateur, semi-professional, and professional gamers, players and athletes; Ticket agency services for entertainment events; Presenting live cosplay entertainment events; Providing an interactive website and streaming television series featuring information, news, listings, rankings, scores, schedules, and links relating to electronic sports; Conducting live performances, live stage events, live e-sports tournaments, and audience participation in such events; Encouraging participation in games, gameshows, e-sports competitions, and sports-related tournaments and events by establishing rules and providing governance for the competitions and events; Entertainment services in the nature of ongoing entertainment-based streaming interactive television programs in the field of news, e-sports news, live e-sports coverage and commentary, live interactive gameshows, live games and e-sports tournaments, sports parody, music, lifestyle and comedy shows; Personal appearances by gamers and athletes as celebrity spokespersons in the nature of participating as a presenter for awards shows, or as a host for streaming television shows; Encouraging user participation in e-sports and video game shows, talk shows, programs and competitions, via their smartphone or internet-connected device by establishing rules and providing governance for the competitions and events; Entertainment services, namely, conducting online non-downloadable alternate reality games, and interactive media experiences via the internet, smart televisions, 3D projectors, and mobile devices; Entertainment services in the nature of ongoing, subscription basis, television series featuring e-sports games; Provision of non-downloadable streaming television shows, movies, documentaries, and e-sports games and events via a video-on-demand service; Entertainment services, namely, providing an online virtual environment for performing in virtual movies, games, experiences and environments; Digital media studios; Television production and programming; Streaming television production and programming; Video production services; Augmented reality and virtual reality video production; Providing entertainment services in the nature of an ongoing awards show that rewards performance excellence in the field of e-sports; Providing entertainment services in the nature of ongoing Internet Protocol Television (IPTV) television programming segments in the field of user-generated segments on a wide variety of subjects, namely, sports, e-sports and game segments, interviews with gamers and athletes, talent search segments, sports coaching, tryouts, performance awards, interactive referee segments, live action and commentary segments, gameshow segments, lifestyle segments, live action, sports and news segments; Providing ratings based on viewer consensus for television, webisode, movie, music, video and video game content; Providing augmented, holographic, and virtual entertainment experiences in the nature of immersive sports, games, and entertainment events; Production and syndication of television entertainment programs; Providing a web portal and searchable database featuring sports information in the nature of e-sports league statistics and player statistics; Providing ongoing internet television shows that feature live interactive video gameplay; Entertainment services in the nature of ongoing television programs and interactive internet television programs in the field of electronic sports, via web applications, mobile applications, television applications, smartphones, smart televisions, and the Internet; Entertainment services, namely, providing information and multimedia entertainment content in the field of pre-game and post-game recaps and analysis, line-up introductions, press conferences, user commentary, inspiring personal stories, interviews and discussions regarding a particular e-sport, e-sport team or e-sport player; None of the aforementioned services pertaining to casino gaming, gambling, wagering, betting, games of chance, fantasy sports, or sports betting

Education and Entertainment