MEJ
Mark Identification

MEJ

Serial Number

88669814

Filing Date

Oct 25, 2019

Trademark by

HONER JODI

Classification Information

Entertainment services in the nature of ongoing IPTV (Internet Protocol Television) television programming segments in the field of personal relationships, creating and producing entertainment content for television, and peer-to-peer coaching services that feature registered users as entertainers; Entertainment services, namely, providing ongoing interactive television programs in the field of social relationships, romantic relationships, family relationships, and fan relationships via a television and computer network; Providing continuing ongoing television shows broadcast over the Internet, television, satellite, audio, video, virtual, social and digital media, and telecommunications networks, in the field of education and instruction in the production and post-production of television shows and multimedia entertainment content, namely, comedy, drama, news, current events, variety, music, music videos, movies, games, e-sports, satire, social commentary, business, reality shows, fashion shows, award shows, game shows, talk shows, podcasts, and debate shows; Providing online interactive entertainment in the nature of ongoing television shows and movies featuring comedy, drama, variety, reality, news, music, music videos, satire, social commentary, popular culture, theatrical performance, and inspiring user stories; Providing a web-based system and online portal for users to participate in online television news shows, talk shows, and interactive video forums featuring reporting, commentary, discussion, feedback, and public opinion in the field of news and current events; Entertainment, information, news, and peer-to-peer commentary in the nature of live user-generated feeds in the field of social media, current events, live news reporting, pop culture, entertainment news, music news, political news, local and national news, sports, games, movies, improvisational theater, comedy and drama provided via the Internet, smart televisions, tablets, personal computers, smart cameras, webcams, camera drones, game consoles, home and automotive entertainment systems, artificial intelligence assistants, voice-controlled digital assistants and speakers, 2D and 3D projectors, and smartphones; Audio and video sound mixing; Audio and video mastering; Sound mixing; Audio and video recording and production; Providing audio, video and audiovisual recording studios; Audio and video capturing, engineering, mixing, editing, narrating, presenting, hosting, and emcee services, namely, entertainment services by an individual in the nature of hosting social entertainment events and DJ services for shows and events; Digital video, audio, and multimedia production and publishing services; Operation of video and audio equipment for the production of television, streaming television shows, music videos, news reports, webcasts, podcasts, radio and internet radio programs; Entertainment services in the nature of live visual and audio performances by an actor, commentator, spokesperson, narrator, rapper, or show host; Educational services, namely, providing online virtual classrooms in the nature of online courses of instruction in the field of development, creation, production, post-production, editing, mixing, aggregation, curation, programming, syndication, distribution and live streaming of Internet Protocol Television (IPTV) television shows featuring user-generated audiovisual content; Providing an internet portal featuring information regarding online and televised content in the nature of bonus materials and interactive features related to streaming television shows; Entertainment and educational services, namely, providing workshops, panel discussions, and ongoing games, television shows, and webisodes, which may include video, voice, text, photos, live streams, illustrations, animations, or hypertext, all in the field of public interest concerning media production, participation, monetization, education, and technology; Career counseling, namely, providing advice regarding career opportunities in the television industry; Entertainment services, namely, providing training and coaching in the field of music, video, television and film concept, script and show development; Providing a web-based system and online portal for multimedia production services, namely, for multiple users to jointly produce multimedia collaborations and streaming television content; Entertainment services, namely, providing an online portal that allows registered users to access an online community of creators for the purpose of collaborating on the production of multimedia entertainment content, namely, television shows, radio shows, podcasts, music videos, games and movies; Entertainment services, namely, providing a searchable database in the field of entertainment featuring movie and television producers, music producers, vocal performers, actors, directors, DJs, content creators, screenwriters, composers, singers, musicians, speakers, models, audio engineers, video production crews, coders, e-sports players, online gamers and game designers for the purpose of collaborating on multimedia content; Providing instruction for multimedia creators regarding the monetization of digital assets; Providing non-downloadable instructional videos in the field of entertainment, and other user interests, namely, preparing for television and movie roles; Education and entertainment services, namely, providing performing arts training, namely, training in improvisational theater, vocal performance and public speaking, and providing information regarding musical and theater performance opportunities; Educational services, namely, conducting classes, workshops, webinars, conferences, and podcasts in the field of mobile recording studio and music production services; Providing non-downloadable online videos featuring instruction and mentoring regarding the media industry; Educational and entertainment services, namely, providing educational speakers for webcasts, conventions, live and televised events in the field of creativity, self-empowerment, entrepreneurship, business development, digital media assets, and intellectual property; Educational and entertainment services, namely, providing continuing entertaining educational television shows and online non-downloadable games via the Internet, smart televisions, intelligent digital assistants, holographic projections, and smartphones; Entertainment services, namely, ongoing educational multiplayer game shows in the fields of professional performance, music, dance, acting, singing, writing, creating, directing, producing, reporting, public speaking, sportscasting, e-sports, and competitive gaming; Educational services, namely, providing non-downloadable live webinars and instruction videos in the fields of professional performance, music, dance, acting, singing, writing, creating, directing, producing, reporting, public speaking, sportscasting, e-sports, and competitive gaming; Providing a web-based system and online portal for customers to participate in online gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; Entertainment services, namely, non-downloadable online computer games, online computer games featuring e-sports games, non-downloadable online videos featuring fantasy role-playing games, fantasy sports, e-sports, and ongoing television series featuring fantasy sports and e-sports leagues via mobile phones, smart televisions, portable digital devices, digital assistants, wireless networks, virtual environments, and the Internet; Gaming services in the nature of conducting online computer and video game tournaments; Providing information related to sports betting; Organizing, arranging, and conducting sports betting and gambling tournaments, competitions and contests; Production and distribution of ongoing television shows featuring registered users as players, referees, sportscasters, reporters, cheerleaders, fans, spectators, commentators, emcees, and participants in video games, game shows, and electronic sports tournaments; Betting services; Wagering services; Gambling services; Lottery services; Educational services, namely, providing live training programs in the field of e-sports, sports, athletics, and fitness; Providing educational services, namely, live training programs in the field of on-camera talent performance for streaming television programs; Entertainment and educational services, namely, conducting online and telephonic instruction and courses, and instructional programs, all in the fields of television production, filmmaking, audio engineering, digital media production and performance; Entertainment and educational services, namely, continuous television show series, ongoing special variety shows, ongoing television award shows, ongoing radio shows featuring live interviews, ongoing television talk shows, interactive videos, and instructional programs, all in the fields of television production, filmmaking, digital media production, and music engineering; Entertainment and education services in the nature of development, creation, production, distribution, pre-production and post-production of television shows, movies, and multimedia entertainment content; Providing courses and online interactive audiovisual classes in the field of entertainment, regarding professions in the entertainment industry; Providing educational services, namely, live training programs in the use of media technology for production and streaming of multimedia content; Entertainment services, namely, continuing television shows and movies in the field of public opinion interview shows and documentaries on a wide variety of social and cultural issues, in which users can participate; Entertainment services, namely, the provision of continuing movies and television shows featuring live performances of individuals; Entertainment services, namely, live, televised and movie appearances by amateur, semi-professional, professional entertainers, and the general public; Entertainment services, namely, contest and incentive award programs designed to reward program participants who engage in live debate television shows, and live debate streaming television shows on a wide variety of topics; Interactive entertainment services, namely, providing movie theaters featuring a virtual cinema experience; Entertainment services, namely, providing online virtual environments that allow users to perform in virtual movies, scenescapes, and virtual environments; Interactive entertainment services, namely, providing movie showing featuring a virtual movie experience featuring the user as a character in a movie; Entertainment services, namely, live, televised and movie appearances by registered users as entertainers, being actors, show hosts, podcasters, sportscasters, news anchors, internet personalities, social influencers and media celebrities, via the Internet, television, and smart devices; Entertainment services, namely, the provision of continuing television segments featuring peer-to-peer interviews, commentary, ratings and reviews provided by users via the Internet, smartphones, smart televisions, and digital assistants; Entertainment services, namely, providing live reporting of popular trends in culture and entertainment by performers via social media; Entertainment services, namely, providing live entertainment by musical acts, namely, live musical performances via the Internet; Entertainment, namely, provision of interactive cinema facilities featuring live screen performances by audience members in the nature of immersive cinema; Entertainment services, namely, live performance and narration performed by actors via a mobile device and viewed on a big screen; Entertainment services, namely, live appearances by celebrities, namely, professional users as actors, singers, announcers, commentators, reporters, artists, content creators, musicians, dancers, gamers, critics, and talk show hosts, via an internet network, mobile phones, tablets, cameras, webcams, 3D projectors, voice-activated speakers, smart digital assistants and portable devices; Entertainment services, namely, providing temporary use of non-downloadable interactive games, and providing continuous movies and television shows based on social media for entertainment purposes; Entertainment services, namely, providing online video games via mobile or computer networks; Entertainment services, namely, organization of game competitions featuring amateur and professional gamers competing in e-sports tournaments; Providing ongoing television programs featuring interactive user participation via real-time text, instant messaging, live chat, peer-to-peer networking, and live video streams over the Internet, smart television, voice-controlled digital assistants, and smart mobile devices; Direction of making movies or television segments, namely, film and television directing; Entertainment services in the nature of live performances by musical, comedic, and dramatic performers; Entertainment services, namely, providing online user reviews, feedback and ratings of movies, music, games, television shows, dramatic performances, music video performances, video and video game content; Entertainment services, namely, providing a searchable online database for discovering contextual media content, namely, content that features topics of interest to the audience; Virtual reality game services provided online via telecommunications networks and the Internet for use on mobile phones, smart televisions, smart 3D projectors and sensors; Organizing and conducting of special events for social entertainment purposes in the nature of live immersive movie events; Organizing and conducting of competitions in the nature of live award shows in the field of acting and producing awards, and interactive entertainment competitions in the nature of interactive online computer game tournaments; Conducting talent competitions, namely, singing, dancing, acting, and music; Providing hands-on opportunities for individuals in the entertainment industry in the field of interactive media technology through live, broadcast, and online classes, lectures, workshops, training and curriculum development; Arranging personal appearances by internet personalities, providing fan clubs, providing fan fests in the nature of providing interactive fan experiences relating to professional sports and media personalities, providing an interactive fan zone with entertainment displays featuring information regarding specific celebrities and performers, and arranging and conducting special events in the nature of television watch groups in the entertainment field for social entertainment purposes; Entertainment services, namely, providing online, non-downloadable graphics in the nature of virtual avatars for use in virtual environments created for entertainment purposes; Entertainment in the nature of live emcee, show host, audio DJ, and video DJ performances by individuals and groups within musical, variety, news, reality, dramatic, comedic, talk shows, game shows, sports, fashion and award shows; Fan clubs; Entertainment services, namely, conducting alternate reality games via the internet, and providing virtual and augmented reality games featuring entertainment-based content and interactive media experiences via the internet, for use in connection with wearable devices, smart televisions, 3D projectors, artificial intelligence robots and digital assistants, and mobile devices; Augmented reality video production, and video production services, namely, virtual video and video game production; Television programming and television show production; Television programming for streaming services; Entertainment services, namely, production and distribution of ongoing television programs in the field of television series, shows, reboots, miniseries, specials, webisodes and interactive action games for streaming; Media studio services, namely, digital media distribution services; Television and digital media studios, namely, entertainment media production and syndication services for motion pictures, television and Internet; Television studio services, namely, creating, developing and producing concepts for television programs; Internet television studio services, namely, IPTV (Internet Protocol Television) studio services; Multimedia entertainment software production services; Arranging, organizing, conducting, and hosting social entertainment events; Educational and entertainment services, namely, continuing programs about entrepreneurship accessible by means of web-based applications, mobile applications, and television applications; Educational and entertainment services, namely, providing continuing interactive webisodes on general topics of public interest via a global computer network; Providing education courses in the field of multimedia entertainment content offered through online, non-downloadable videos and instructor assistance, either by a real person or via artificial intelligence; Educational services, namely, providing training and instruction in the field of audio and video mixing, editing and live switching, via webcasts, podcasts, and webisodes; Entertainment services, namely, organization of electronic game competitions; Entertainment services, namely, storytelling; Conducting live performances in the nature of live performances by a musical group; Road shows in the nature of live performances by a comedian or comedic group, live stage performances in the nature of circuses, dance performances, theatrical performances and live music concerts, featuring audience participation in such events; Organizing community festivals featuring video exhibitions; Education services, namely, vocational instruction, mentoring, and tutoring in the operation of robotic cameras, video equipment and/or audio equipment for production of internet teleconferencing, teleconferencing or television programs; Entertainment services, namely, ongoing online television shows in the field of social issues and humanitarianism featuring hyperlinks to websites of charity events related to show content, and provision of information regarding online television shows; Provision of non-downloadable movies and television programs via a video-on-demand service; Training in the field of advertising, marketing, and communication technologies; Entertainment services, namely, incentive awards programs designed to reward excellence in the field of Internet Protocol Television (IPTV) television production, for those who demonstrate creativity, originality, and professionalism; Educational services, namely, providing hands-on classes, courses and coaching for the purpose of training users to become professionals in the television industry

Education and Entertainment