MEET. EAT. BE.
Mark Identification

MEET. EAT. BE.

Serial Number

97791946

Filing Date

Feb 13, 2023

Trademark by

BANQUETTE INC.

Classification Information

Downloadable and recorded computer software and downloadable mobile applications all for arranging and coordinating in-person meetings and activities; Downloadable and recorded computer software and downloadable mobile applications all for social networking; Downloadable and recorded computer software and downloadable mobile applications all for creating online and offline communities and for sending and receiving electronic messages via global communication networks; Downloadable and recorded computer software and downloadable mobile applications all for personal information management, and data synchronization; Downloadable and recorded computer software and downloadable mobile applications all for creating online and offline communities and for allowing registered users to organize groups and events, participate in discussions, get feedback from their peers, and to communicate information of general interest for purposes of social, entertainment, recreation, and community networking; Downloadable computer software for transmitting statistical customer demographic analysis information to participating businesses; Downloadable and recorded computer software and downloadable mobile applications all using artificial intelligence for machine learning to filter and recommend other registered users and activities based on the user's behavior and data; Downloadable and recorded computer software and downloadable mobile applications all for sharing and transmitting information about conversation prompts and instructions for in-person games for groups

Electrical and Scientific Apparatus

Providing on-line non-downloadable software for arranging and coordinating in-person meetings and activities; providing on-line non-downloadable software for social networking; providing on-line non-downloadable software for creating online and offline communities and for sending and receiving electronic messages via global communication networks; providing on-line non-downloadable software for personal information management, and data synchronization; providing on-line non-downloadable software for creating online and offline communities and for allowing registered users to organize groups and events, participate in discussions, get feedback from their peers, and to communicate information of general interest for purposes of social, entertainment, recreation, and community networking; providing on-line non-downloadable software using artificial intelligence for machine learning to filter and recommend other registered users and activities based on the user's behavior and data; providing on-line non-downloadable software for sharing and transmitting information about conversation prompts and instructions for in-person games for groups

Computer and Scientific