Entertainment services, namely, contest and incentive award programs designed to reward program participants who engage in live television shows, namely, live debates on current events, news shows, comedy shows, talk shows, gameshows, and shows featuring pop culture, delivered via the Internet; Entertainment services in the nature of a live, internet television variety show series, that enables users to perform via their smartphones and Internet-connected devices; Entertainment services in the nature of live audiovisual performances, namely, musical, theatrical, dramatic, reality based television program, and television awards shows; Entertainment services in the nature of live and online performances, namely, webcasts and social media podcasts in the field of pop culture, reality show segments, interviews, news reports, reviews or commentary by an individual of television shows, television segments, and user generated television content; Entertainment and educational services, namely, ongoing television series in the field of personal development, dating, social media, social issues, travel, food, fashion, business, career, money, technology, lifestyles, politics, pop culture, and entertainment news delivered via smartphones, personal computers, and internet television broadcasts; Educational and entertainment services, namely, continuing programs about the entertainment industry accessible by means of web-based applications, mobile phone applications, and computer networks; Entertainment services, namely, ongoing non-downloadable internet television programs featuring musical performances, news reporting, and commentary by the general public; Entertainment services, namely, live musical and spoken word performances delivered to users via the Internet; Continuing education services, namely, providing live and online continuing professional education seminars in the field of acting, performing, reporting, hosting, producing story content, directing, script writing, video editing, audio mixing, and filmmaking in the media industry; Interactive entertainment services, namely, providing ongoing non-downloadable online television shows inviting live user participation; Interactive entertainment services, namely, providing ongoing nondownloadable online television shows that feature a display of live user comments; Entertainment services, namely, providing temporary use of online non-downloadable computer games that multiple users can play and collaborate on; Conducting live entertainment in the nature of games, namely, games of skill, intellectual games, trivia questions and answers, charades, and television gameshows featuring audience participation; Interactive entertainment services, namely, ongoing non-downloadable online television shows featuring live users determining the outcome of an awards show or reality show, or the plotline of a dramatic series in the field of drama, nonfiction, news, comedy, or variety; Interactive entertainment services, namely, ongoing non-downloadable online television shows designed to encourage live user participation via smartphones, smart televisions, and the Internet in the field of social commentary, documentary, current events, news, reality, drama, comedy, parody and variety; Entertainment services, namely, live appearances by a viewer, social media influencer, digital media creator, or media professional; Entertainment services, namely, live appearances by an audience member; Entertainment services in the nature of live visual and audio performances by actors, singers, musical bands, dancers, rappers, and comedians; Entertainment in the nature of live internet personality performances, namely, narrative performances, theatrical performances, and musical performances; Entertainment services in the nature of presenting live musical performances; Live performances featuring prerecorded and live vocal and instrumental performances viewed on a big screen; Providing information and training in the field of television production; Providing professional training courses in the performing arts; News reporters services; Presenting user-generated information, news, features, and editorials in the field of current events via the Internet and mobile phones; Live entertainment in the nature of games featuring skill-based competition, namely, multiple-player video games, role-playing games and charades; Arranging of contests featuring intellectual and talent competitions; Entertainment services in the nature of viewers competing in competitive online television shows; Conducting of e-sports league competitions; Entertainment services, namely, organizing video gaming leagues; Providing a web-based system and online portal for customers to participate in online gaming, operation and coordination of game tournaments, leagues and tours for entertainment and recreational purposes; Provision of information relating to live performances, road shows, live stage events, theatrical performances, live music concerts and audience participation in such events; Presenting live cosplay entertainment events; Presentation of live show performances delivered via the Internet; Providing a website featuring a searchable databases of information in the field of entertainment, via the Internet and communications networks; Entertainment services, namely, live appearances by actors, singers, announcers, commentators, disc jockeys, sportscasters, news anchors, news reporters, artists, media content creators, athletes, models, musicians, dancers, gamers, film critics, and television hosts, for viewing via mobile phones, tablets, cameras, webcams, 3D projectors, smart televisions, and smart devices; Providing entertainment services in the nature of ongoing Internet Protocol Television (IPTV) television programming segments in the field of user-generated performing arts segments, entertainment reviews, news reporting, and social media segments; Instruction in the nature of television production clinics; Presenting user-generated information, news and commentary in the field of current events via the Internet and mobile phones; Entertainment services, namely, movie and television program directing, other than advertising; Entertainment services in the nature of live visual and audio performances by the general public; Entertainment services, namely, interactive ongoing television shows based on amateur and professional gamers competing in e-sports tournaments; Entertainment services, namely, presentation of live musical, comedic and dramatic performances by registered users; Entertainment services in the nature of live performances by registered users as actors; Entertainment information, namely, providing scheduling television programming according to user consensus; Online electronic publishing of online text and graphic works of others featuring user-generated text, audio, video, voice, graphics, images, and animation; Production and distribution of television shows and movies in which users can participate; Providing an Internet website portal featuring links to performing artist websites and performance ticket information; Entertainment services, namely, incentive awards programs designed to reward the creativity, originality, and professionalism of participants; Providing user-generated ratings for television, webisode, movie, music, video and video game content; Music production services; Video production services; Production of indie films; Production of television programs and digital videos; Organizing film festivals for cultural and entertainment purposes; Organizing conventions for entertainment purposes, namely, television-related conventions; Television and digital media studios, namely, production of television programs and digital videos; Television studio services; Production of Internet television programs; Arranging, organizing, conducting, and hosting social entertainment events; Providing an online searchable database featuring multimedia content and performer profiles; Entertainment services, namely, providing ongoing webisodes featuring live street performers, circus and performance art performers delivered to smartphones, smart televisions, and the Internet; Providing educational courses and professional coaching services for the purpose of training professionals in the field of entertainment
Education and Entertainment