MB1 GAMING
Mark Identification

MB1 GAMING

Serial Number

97268753

Filing Date

Feb 15, 2022

Trademark by

MB1 ENTERPRISES LLC

Classification Information

Downloadable software for e-sport games; Downloadable virtual and digital goods in the nature of image files of art, avatars, emotes, beverages, collectible coins, clothing, headwear, footwear, eyewear, headphones, jewelry, watches, books, comics, bags, board games, home goods, phones, photographs, posters, sports equipment, sporting goods, toys, and trading cards all for use in online virtual worlds and with augmented reality software; Downloadable image files containing virtual and digital interactive representations of professional basketball players for use in online virtual worlds and with augmented reality software experiences; Downloadable multimedia files containing artwork, text, audio, and video relating to professional basketball players stored in digital wallets and authenticated by non-fungible tokens (NFTs); Downloadable audio recordings featuring sports highlights, movie clips, memes, and music authenticated by non-fungible tokens (NFTs); Downloadable video recordings featuring sports highlights, movie clips, memes, and music authenticated by non-fungible tokens (NFTs); Downloadable image files containing trading cards, artwork, memes, clothing, footwear, headwear, jewelry, and art authenticated by non-fungible tokens (NFTs); Downloadable computer application software for mobile phones, namely, software for uploading and selling art and media assets of digital clothing, footwear, headwear, and jewelry; Downloadable computer software for enabling users to communicate with each other, play games, take photographs, engage in virtual experiences and utilize virtual goods and items inside video games and online virtual worlds; Downloadable computer software for displaying emoticons, digital badges, images, and game software enhancements in the nature of digital character skins themed around art, beverages, collectible coins, clothing, headwear, footwear, eyewear, headphones, jewelry, watches, books, comics, bags, board games, home goods, phones, photographs, posters, sports equipment, sporting goods, toys, and trading cards; Downloadable digital assets in the nature of images, music, audio, video, art and electronic data files featuring clothing, footwear, headwear, jewelry, and art authenticated by non-fungible tokens (NFTs); Downloadable computer software for allowing users in the online virtual worlds, augmented reality experiences, and video games to communicate with each other, play games, take photographs, teach and learn basketball, and utilize virtual goods and items

Electrical and Scientific Apparatus

Entertainment services in the nature of eSports and video game tournaments and competitions provided via a website; Entertainment services, namely, providing on-line video games; Entertainment services, namely, conducting in-person and online video game tournaments, video gaming exhibitions, and video game competitions; Entertainment services, namely, organizing video game competitions and video game tournaments; Entertainment services, namely, providing on-line, non-downloadable digital and virtual art, avatars, emotes, beverages, collectible coins, clothing, headwear, footwear, eyewear, headphones, jewelry, watches, books, comics, bags, games, home goods, photographs, posters, phones, sports equipment, sporting goods, toys, trading cards for use in virtual environments created for entertainment purposes; Providing a website featuring non-downloadable photographs and videos featuring professional basketball players; Organizing, conducting, and hosting exhibitions, expositions, sporting events, trainings, and social entertainment events for others, all for entertainment purposes in the interactive entertainment, virtual reality, sports, and video game entertainment industries; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes, in particular virtual environments being virtual basketball courts, gyms, parks and recreational facilities for playing sports and sports training in online virtual worlds and augmented reality

Education and Entertainment