Downloadable software for e-sport games; Downloadable virtual and digital goods in the nature of image files of art, avatars, emotes, beverages, collectible coins, clothing, headwear, footwear, eyewear, headphones, jewelry, watches, books, comics, bags, board games, home goods, phones, photographs, posters, sports equipment, sporting goods, toys, trading cards, in each case, for use online, online virtual environments created for entertainment purposes, augmented reality, and online virtual worlds; Downloadable image files containing virtual and digital interactive representations of professional basketball players for use in virtual reality experiences, augmented reality experiences, and online virtual environments created for entertainment purposes; Downloadable multimedia files containing artwork, text, audio, and video relating to professional basketball players, in each case, stored in digital wallets and authenticated by non-fungible tokens (NFTs); Downloadable audio recordings featuring sports highlights, movie clips, memes, and music authenticated by non-fungible tokens (NFTs); Downloadable video recordings featuring sports highlights, movie clips, memes, and music authenticated by non-fungible tokens (NFTs);Downloadable image files containing trading cards, artwork, memes, general consumer merchandise, clothing, footwear, headwear, jewelry, accessories in the nature of handbags, branded merchandise in the nature of toys, and art authenticated by non-fungible tokens (NFTs);Downloadable computer application software for mobile phones, namely, software for uploading and selling art and media assets of general consumer merchandise; Downloadable computer software for enabling users inside virtual worlds, video games, and online virtual environments created for entertainment purposes to communicate with each other, play games, take photographs, and access virtual reality games and simulated travel experiences; downloadable computer software for displaying emoticons, digital badges, avatars, and game software enhancements in the nature of digital character skins themed around general consumer merchandise; downloadable digital assets in the nature of images, music, audio, video, art and electronic data files featuring general consumer merchandise, clothing, footwear, headwear, jewelry, accessories in the nature of handbags, branded merchandise in the nature of jerseys, and art authenticated by non-fungible tokens (NFTs); downloadable computer software for allowing users inside online virtual environments created for entertainment purposes, augmented reality experiences, online virtual worlds, and video games to communicate with each other, play games, take photographs, teach and learn basketball, and engage in virtual experiences in the nature of social entertainment events
Electrical and Scientific ApparatusEntertainment services in the nature of eSports and video game tournaments and competitions provided via a website; entertainment services in the nature of providing on-line and in person video games; entertainment services in the nature of conducting on-line and in person video game tournaments; entertainment services in the nature of conducting on-line and in person video gaming exhibitions; entertainment services in the nature of conducting on-line and in person video game competitions; entertainment services in the nature of organizing video gaming events in the nature of video game competitions and video game tournaments; entertainment services, namely, providing on-line, non-downloadable digital and virtual art, avatars, emotes, beverages, collectible coins, clothing, headwear, footwear, eyewear, headphones, jewelry, watches, books, comics, bags, games, home goods, photographs, posters, phones, sports equipment, sporting goods, toys, trading cards, in each case, for use in virtual environments created for entertainment purposes; providing a website featuring non-downloadable photographs and videos featuring professional basketball players; organizing, conducting, and hosting social entertainment events for others, exhibitions, expositions, sporting events, and trainings in the field of sports, all for entertainment purposes in the interactive entertainment, virtual reality, sports, and video game entertainment industries; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes, in particular virtual environments being virtual basketball courts, gyms, parks and recreational facilities for playing sports, sports training in online virtual environments created for entertainment purposes, augmented reality, and online virtual worlds
Education and Entertainment