MASTER CUP
Mark Identification

MASTER CUP

Serial Number

88094940

Filing Date

Aug 28, 2018

Registration Date

Mar 31, 2020

Trademark by

COOLER MASTER TECHNOLOGY INC.

Active Trademark

Classification Information

Entertainment services, namely, providing online video games and conducting live entertainment in the nature of video games being played by others; entertainment services, namely, providing online live entertainment in the nature of video games being played by others; providing temporary use of non-downloadable video games and game software; providing a web-based system and on-line portal for customers and competitors to participate in online video games and electronic sports (esports); entertainment services, namely, providing a website featuring news, information, commentary, and non-downloadable multimedia images and videos in the field of video gaming, video games, sports, electronic sports (esports), and related entertainment; providing entertainment news and information in the nature of statistics, scores, highlights, rankings, analysis, predictions and trivia in the field of sports and electronic sports (esports); providing continuing entertainment, educational, and informational audiovisual television programs, television programming segments, and webisodes featuring video gaming, video games, sports and electronic sports (esports) accessible by satellite, television, cable television, internet, wireless networks, and through transmission of audio and/or video signals to any type of visual display device; providing non-downloadable electronic publications in the nature of newsletters, newspapers, e-books, and magazines in the field of video gaming, video games, sports and electronic sports (esports); gaming lounges, namely, providing facilities for video gaming; video gaming lounges, namely, providing facilities for video gaming; organizing, conducting, producing and hosting video game and electronic sports (esports) exhibitions, tournaments, competitions, contests, social entertainment and competition entertainment events for recreational non-business and non-commercial purposes; organizing, conducting, producing and hosting social entertainment events; educational services, namely, conducting programs and seminars in the field of video gaming, video games, sports and electronic sports (esports); non-downloadable podcasts in the fields of gaming, video games, sports, electronic sports (esports) and related entertainment, the aforementioned excluding services relating to the sport of golf, golf video games, and golf computer games

Education and Entertainment