MAKING THE HEROES OF TOMORROW, TODAY
Mark Identification

MAKING THE HEROES OF TOMORROW, TODAY

Serial Number

88270185

Filing Date

Jan 21, 2019

Trademark by

CAMERON INC.

Classification Information

Downloadable game software; Educational downloadable computer game programs; downloadable computer game software for children in the field of education; Downloadable computer game software for mobile devices in the field of education; downloadable virtual reality game software

Electrical and Scientific Apparatus

Toys, namely, action figures, dolls, building blocks, electronic action toys, electronic learning toys, children's educational toys for developing physical, emotional, psychological, and spiritual health relating to God; toy vehicles and children's toy bicycles other than for transport; board games; video game consoles; equipment sold as a unit for playing board games

Toys and Sporting Goods

Wholesale and retail store services featuring toys and games, bags, clothing and accessories; online retail and wholesale store services featuring toys and games, bags, clothing and accessories; Wholesale ordering services in the field of toys and games, bags, clothing and accessories; On-line wholesale and retail store services featuring downloadable sound, music, image, video and game files

Advertising and Business

Entertainment services, namely, providing online video games; entertainment services, namely, providing non-downloadable computer learning games played over the internet; providing entertainment information about video and computer games; Entertainment services, namely, production of video and computer game software; Entertainment services, namely, providing a website featuring games and puzzles; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Educational and entertainment services, namely, production and distribution of ongoing television programs in the field of family management and relationships; Entertainment services, namely, production and distribution of motion pictures, TV shows, videos, multi-media content, and video games software; Entertainment media production services for motion pictures, television and Internet; Entertainment services, namely, multimedia production services; providing online, non-downloadable digital video, audio and multimedia content to others featuring children's education; Providing entertainment information about toys, games, learning and education

Education and Entertainment