MAKING IT IN THE METAVERSE
Mark Identification

MAKING IT IN THE METAVERSE

Serial Number

97253132

Filing Date

Feb 4, 2022

Trademark by

FELIXA INC.

Classification Information

Downloadable virtual goods, namely, downloadable computer programs featuring footwear, clothing, headwear, eyewear, bags, sports equipment, art, toys for use in online virtual worlds; Downloadable electronic data files featuring artwork, text, images, audio, video relating to entertainment, sports, toys, fashion, popular culture, current events and business authenticated by non-fungible tokens; Downloadable computer software for managing digital and virtual blockchain-based tokens; downloadable computer software for interactive games for use via a global computer network and through various wireless networks and electronic devices; downloadable software for engaging in social networking and interacting with online communities; downloadable software for accessing and streaming multimedia entertainment content; downloadable software for providing access to an online virtual environment; downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments; Pre-recorded DVDs featuring television shows; downloadable audio and video recordings featuring information on careers in the virtual world, career information, professional growth, and how to make money; downloadable television shows about careers in the virtual world, career information, professional growth, and how to make money

Electrical and Scientific Apparatus

printed books featuring information for creators and artists; pens; blank writing journals; non-magnetically encoded gift cards

Paper Goods and Printed Matter

All-purpose carrying bags; travel bags; athletic bags

Leather Goods

beverage glassware; drinking cups; reusable plastic water bottles sold empty; reusable stainless steel water bottles sold empty

Housewares and Glass

clothing, namely, tops, bottoms, underwear, dresses, gloves, socks; shoes, coats, jackets, swimwear, scarves, pajamas, clothing belts

Clothing

games, namely, card games, board games; arcade-type electronic video games; electronic board games

Toys and Sporting Goods

operating on-line marketplaces featuring digital assets, namely, digital art, images, music, video, multimedia content, digital fashion, and digital membership passes authenticated by non-fungible tokens (NFTs); operating on-line marketplaces featuring crypto collectibles and blockchain-based non-fungible assets

Advertising and Business

Issuance of tokens of value namely, providing virtual currency for use by members of an on-line community via a global computer network; cryptocurrency trading and exchange services featuring blockchain technology; provision of a virtual currency for use by members of an online community; blockchain based payment verification services; providing electronic mobile payment services for others, namely, bill payment services provided via an electronic wallet; processing of electronic wallet payments; Financial services, namely, providing a financial exchange for the trading of digital currency

Insurance and Financial

entertainment services, namely, providing online video games; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; Entertainment services in the nature of a television series featuring information on careers in the virtual world, career information, professional growth, and how to make money; Production and distribution of audio and audiovisual works; Entertainment services, namely, providing podcasts in the field of careers in the virtual world, career information, professional growth, and how to make money

Education and Entertainment

Online non-downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments; Computer services in the nature of providing temporary use of online non-downloadable software that facilitates the creation of customized electronic personal and group profiles or webpages featuring user-defined or specified information, including, audio, video, images, text, content, and data; Providing temporary use of non-downloadable software for processing electronic payments; Platform as a service (PAAS) services featuring computer software platforms to allow users to perform e-commerce transactions; providing online non-downloadable game software

Computer and Scientific

online social networking services

Personal