MAE
Mark Identification

MAE

Serial Number

97206347

Filing Date

Jan 6, 2022

Trademark by

GENIO GLOBAL ENTERTAINMENT LIMITED

Classification Information

Drinkware; mugs; coffee mugs

Housewares and Glass

Clothing, namely, polo shorts, boxing shorts; clothing, namely, t-shirts; hoodies; headwear; hats; baseball caps

Clothing

Amusement park services; amusement centers; provision of amusement facilities; museum services; organizing ticketed entertainment exhibitions events and amusement park shows featuring immersive experiences; entertainment services, namely, providing immersive experiences, namely, virtual environments in which users can interact for recreational, leisure, or entertainment purposes; creating, producing, organizing and arranging exhibitions for education and entertainment purposes; entertainment services in the nature of providing amusement facilities, namely, location-based virtual reality experience centers; providing virtual and augmented reality video production services and multimedia entertainment content production services; entertainment services in the nature of ongoing immersive destination experiences in the field of family entertainment, namely, providing virtual environments in which users can interact for entertainment purposes; entertainment services in the nature of ongoing immersive destination experiences in the field of family entertainment, namely, theme park services; arranging of games, namely, arranging electronic game competitions; interactive entertainment services, namely, providing temporary use of online nondownloadable interactive computer games; educational services, namely, organizing and conducting immersive installation exhibitions and interactive experience exhibitions featuring art, media, and lighting; entertainment services, namely, organizing and conducting immersive art installation exhibitions and interactive art exhibitions featuring art, media, and lighting; production of stage plays; organizing exhibitions for cultural purposes; conducting exhibitions for cultural purposes in the fields of literature, entertainment, sports, art, music and dance; organizing and conducting virtual reality and augmented reality live experience games and attractions for entertainment purposes

Education and Entertainment