LUCKY CAT KARAOKE SHOP CASINO CAT CAFE
Mark Identification

LUCKY CAT KARAOKE SHOP CASINO CAT CAFE

Serial Number

90659544

Filing Date

Apr 21, 2021

Registration Date

Jul 4, 2023

Trademark by

ABC CLUB L3C

Active Trademark

Classification Information

Film and video film production; Film distribution; Karaoke disc jockey (KJ) services; Karaoke lounge services; Karaoke machine rental services; Language instruction; Language interpretation; Language interpreter services; Language interpreting; Language translation; Online electronic publishing of books and periodicals; Teaching and training in business, industry and information technology; Teaching at elementary schools; Teaching at junior high schools; Teaching, training, tutoring and courses of instruction at the undergraduate, graduate and post-graduate level; Virtual reality game services provided on-line from a computer network; Amusement arcade services; Arranging and conducting online workshops in the field of dietetic food; Arranging and conducting online workshops in the field of food nutrition; Arranging and conducting online workshops in the field of health; Arranging and conducting online workshops in the field of nutritional food; Arranging and conducting online workshops in the field of wellness; Arranging and conducting of classes, workshops and training in the field of Arabic language; Arranging, conducting and organization of seminars, lecture presentations and symposiums for language training; Augmented reality video production; Conducting after school PreK-12, college, and post graduate education, language, literacy, academic, teacher and administration training, and virtual reality, augmented reality, extended reality, technology, science, language, literacy, history, social studies, and cross-cultural communication tutoring programs; Conducting live entertainment in the nature of games featuring language, literacy, STEM, history and math teacher standards, and realistic simulations in the fields of daily life, work, school, cross-cultural communication, historical events, sociopolitical events, social situations, facial expressions, travel based on realistic cities and towns, time-travel, space-travel, travel into the atoms, cells, animal, plant or human, mechanical workings and fictional simulations, building of towns and cities, traveling, singing and social games; Continuing public service programs in the field of language, literacy, STEM, history, math, AI, robotics, and deep learning produced and distributed over television, satellite, film, audio, video, internet, and 3-D virtual reality media; Education in the fields of language, literacy, STEM, history and math teacher standards rendered through correspondence courses; Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Education services, namely, training educators in the field of language, literacy, history and STEM/STEAM and providing curricula in connection therewith; Educational services, namely, online training in connection with all aspects of the federal government's Universal Service Fund Program for Schools and Libraries; Educational services, namely, conducting on line and telephonic instruction and courses in the field language, literacy, STEM, history and math teacher standards; Educational services, namely, offering of assessments and surveys in the field of educator training and performance for the purpose of improving teaching procedures; Educational services, namely, professional coaching of teachers in the field of games, augmented reality (AR), virtual reality (VR), language, literacy and STEM/STEAM provided on a real-time basis during classroom instruction; Educational services, namely, providing online courses of instruction at the Pre-K, Kindergarten to 12, college, graduate, and post-graduate levels in the fields of language, literacy, STEM, history and math and distribution of course material in connection therewith; Educational services, namely, providing online instruction in the field of language, literacy, STEM, history and math; Educational services, namely, providing online instruction in the field of language, literacy, STEM, history and math via an online website; Educational services, namely, teacher training in the field of games, language, literacy and STEM/STEAM provided on a real-time basis during classroom instruction; Electronic games services provided by means of the internet; Entertainment services, namely, a video arcade housed in a virtual, web or offline app or platform; Entertainment services, namely, arranging and conducting of competitions in the field of language, literacy, STEM, and math, such competitions conducted via in-person edutainment gatherings, and other forms of edutainment, namely, educational online games, simulations, video games, software applications, AR, VR, extended reality (XR), mobile, web and cross-platform games, cartoon shows, tv shows, radio shows, film, interactive videos, voice and speech recognition platforms; Entertainment services, namely, conducting alternate reality games via the internet; Entertainment services, namely, providing online browser-based video games; Entertainment services, namely, providing online co-op video games; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing a website featuring games and puzzles; Entertainment services, namely, providing brain training games on-line and in mobile wireless form; Entertainment services, namely, providing information about a recording artist via an online network; Entertainment services, namely, providing non-downloadable playback of music via global communications networks; Entertainment services, namely, providing non-downloadable pre-recorded music via a website; Entertainment services, namely, providing non-downloadable prerecorded music, information in the field of music, and commentary and articles about music, all on-line via a global computer network; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing temporary use of non-downloadable electronic games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment, namely, live music concerts; Film and video production; Gaming services in the nature of web based games, mobile games, AR games, VR games, XR games, holographic games, in person games, conducting online computer game tournaments in the fields of language, literacy, STEM, history and math; Hosting a back to school event in a shopping center featuring prizes, games, music, and a fashion show; Hosting social entertainment events, namely, educational or entertainment concert, karaoke party, video game party, community building events, creative media events, AR, VR, XR, and in-person social entertainment events, for others; Interactive online web journals featuring language, literacy, STEM, history and math; Multimedia entertainment services in the nature of recording, production and post-production services in the fields of music, video, and films; Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications; Organisation of games; Organizing, conducting and operating edutainment tournaments in the nature of educational video game tournaments, provided via mobile application, web application, cross-platform application, and interactive computer platform, in the fields of cultural immersion, cities and towns, and film, featuring assessments of and rewards for participants' knowledge, effort, and participation; Production of sound and music video recordings; Providing karaoke facilities; Providing online augmented reality games; Providing online interviews featuring authors in the field of language, literacy, STEM, history and math for entertainment purposes; Providing online music, not downloadable; Providing online non-downloadable cartoon strips; Providing online non-downloadable comic books and graphic novels; Providing online nondownloadable comic strips; Providing online non-downloadable comics; Providing online nondownloadable e-books in the field of language, literacy, STEM, history and math; Providing online non-downloadable electronic books in the field of language and literacy; Providing online non-downloadable electronic publications in the nature of newsletters, magazines, books, choose your own adventure interactive books, written narratives and stories in the fields of language, literacy, STEM, history, math games, and edutainment, namely, the field of educational video games, educational online games, educational XR games, educational in person games, educational VR games, educational cross-platform games, educational web based games, educational community based games, educational AR games, educational holographic games; Providing online non-downloadable game software; Providing online non-downloadable journals in the field of games, web and virtual based for language, literacy, STEM, history and math; Providing online non-downloadable tutorial e-books in the field of games, web and virtual based for language, literacy, STEM, history and math; Providing online non-downloadable tutorial e-books in the field of games, web and virtual based for language, literacy, STEM, history and math; Providing online non-downloadable videos in the field of language, literacy, stem, history and math; Providing online non-downloadable visual and audio recordings featuring language, literacy, STEM, history and math; Providing online publications, namely, questionnaires for research and data collection in the field of data science and analytics with regard to video game usage, learning styles, teaching styles, pronunciation, ASR models, XR, AR, VR, online games, gamification in learning, phonics, whole language instruction, ESL, second language acquisition, environments of low internet connectivity, randomized control studies, AI, deep learning, machine learning, neural networks, audio and camera collection, disabilities, aphasia, formal versus informal school instruction, in-school versus out of school instruction, curriculums, further economic and educational attainment, employment attainment, work proficiencies, job advancement, pre versus post test scores, pre versus post attitudes towards different cultures, tracking of learner engagement; Providing online publications, namely, questionnaires relating to personal biographical information; Providing a web site that features information about online higher education resources; Providing amusement arcade services; Providing an online monthly column in the field of language, literacy, STEM, history and math; Providing an online syndicated newspaper section featuring games and puzzles; Providing an Internet website portal featuring entertainment news and information specifically in the field of language, literacy, STEM, history and math teacher standards; Providing an Internet website portal in the field of music; Providing computer games via internet café; Providing education courses in the field of language, literacy, STEM, history and math offered through online, non-downloadable videos and instructor assistance; Providing education in the field of language, literacy, STEM, history and math teacher standards rendered through correspondence courses; Providing education in the field of language, literacy, STEM, history and math teacher standards rendered through video conference; Providing information about online education; Providing information about online higher education via a website; Providing information and news in the field of teaching methodology and education; Providing information in the field of music via a website; Providing information in the field of literacy, reading, sign language, education, training, early childhood instruction and tutoring related to hearing and speech disabilities via the Internet; Providing information on teaching methodology and education issues to music educators; Providing information relating to organizing community sporting and cultural activities, contests and games; Providing on-line music, not downloadable; Providing on-line card games; Providing on-line computer games; Providing on-line videos featuring language, literacy, STEM, history and math teacher standards, not downloadable; Providing religious instruction through language, literacy, STEM, history and math exercises; Provision of information relating to music; Provision of information relating to electronic computer games provided via the Internet; Publication of books; Publication of online texts of interviews featuring lawmakers in the field of pending legislation for educational purposes; Publishing of books, e-books, audio books,music and illustrations; Rental of teaching robots; Rental of medical diagnostic simulators for use as teaching aids; Rental of video games; Sign language interpretation; Teaching in the field of language, literacy, STEM, history and math teacher standards; Video arcade services; Virtual reality arcade services

Education and Entertainment