97472873
Jun 23, 2022
Education and entertainment services in the nature of rugby games and exhibitions; providing sports and entertainment information via a global computer network or a commercial on-line computer service or by cable, satellite, television and radio; arranging and conducting athletic competitions, namely, rugby games, tournaments, youth competitions, and exhibitions; rugby fan club services; educational services, namely, physical education programs; production of radio and television programs; production of television, radio and digital sports video programming broadcast via television, radio, and global computer network or commercial online service; presentation of live show performances featuring rugby games, exhibitions, competitions, sporting and cultural activities; organizing community sporting events, clinics, and instructional camps; promoting the sport of rugby, including viewing by the general public by arranging for rugby competition and arranging for licensing of its trademarks to manufacturers for use in connection with goods such as sporting equipment, foods, wearing apparel and novelties; educational and entertainment services, namely, a continuing program about rugby accessible by means of television, satellite, audio, video, web-based applications, mobile phone applications, computer networks; providing news and information in the field of sports, entertainment and fitness rugby; entertainment services, namely, providing sports programming in the nature of a continuing program featuring rugby rendered live and through broadcast media delivered by television, radio, the internet, and webcam; entertainment services, namely, non-downloadable videos in the field of rugby sports leagues presented to mobile communications devices via a global computer network and wireless networks; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; entertainment services, namely, arranging and conducting interactive peer to peer electronic game competitions via global computer network, via social networking and via mobile phones, and personal electronic devices; providing on-line, non-downloadable electronic publications, namely, newsletters, magazines, blogs, and videos and social media content in the fields of entertainment, sports, and sporting events; providing a website featuring entertainment information about sports and sporting events
Education and Entertainment