79374290
May 18, 2023
Downloadable and recorded games software; downloadable and recorded games software applications accessible using smartphones, tablets, PCs, games consoles, smart televisions and other communication devices delivered via the Internet and other communications networks; electronic publications and information accessible via the Internet and other communications networks (downloadable) in relation to computer games and computer game competition; downloadable software and applications for blockchain-based games; downloadable games software for creating and interacting with blockchains; downloadable game software, namely, downloadable files containing images of virtual goods authenticated by non-fungible tokens [NFTs]; downloadable software, namely, downloadable virtual goods, namely, in-game characters, clothing, footwear, headgear, bags, jewellery, toys, art, money, decorations, buildings, environments, tools, vehicles, furniture, food and drinks, plants, animals, equipment, instruments, homewares, music, videos; downloadable game software, namely, downloadable virtual goods, namely, in game characters, clothing, footwear, headgear, bags, jewellery, eyewear, games, toys, playthings, art, money, decorations, buildings, environments, tools, vehicles, furniture, food and drinks, plants, animals, equipment, instruments, homewares, music, videos all authenticated by non-fungible tokens
Electrical and Scientific ApparatusGame entertainment services; provision of entertainment using games software applications accessible via smartphones, tablets, PCs, games consoles, smart televisions and other communication devices delivered via the Internet and other communications networks; entertainment services in the nature of on-line blockchain based computer games and video games; electronic game services and competitions provided by means of the Internet and other communications networks; organisation of electronic game competitions; provision of electronic publications and information via the Internet and other communications networks in connection with games and competitions; entertainment services, namely, providing on-line, non-downloadable virtual in-game characters, clothing, footwear, headgear, bags, jewellery, toys, art, money, decorations, buildings, environments, tools, vehicles, furniture, food and drinks, plants, animals, equipment, instruments, homewares, music, videos all for use in virtual environments created for entertainment purposes; information, advisory and consultancy services relating to all the aforesaid
Education and Entertainment