90750481
Jun 2, 2021
Entertainment services, namely, providing facilities and equipment for games featuring laser tag games, immersive virtual reality games for use with virtual reality bays, and soft-core weaponry combat games on assault courses for use with guns, pistols, air guns rapid-fire mini guns, revolver-style gatling guns (gat), cannons, rifles, blasters, missile launchers, the foregoing being non-lethal weapons utilizing spongy artillery, whistler darts, foam projectiles, paintballs; Entertainment services, namely, providing virtual reality and augmented reality environments in which users can interact for recreational, leisure, or entertainment purposes; Providing group training in the field of organizational effectiveness featuring team building activities; Educational services, namely, providing online training in the field of team building through 3D virtual reality environments utilizing avatars and online user interfaces that allow multiple participants to interact for training and educational purposes
Education and Entertainment