LGHN
Mark Identification

LGHN

Serial Number

85194660

Filing Date

Dec 9, 2010

Trademark by

BOARD OF REGENTS THE UNIVERSITY OF TEXAS SYSTEM

Classification Information

Pre-recorded audio and video recordings, downloadable graphics, wallpaper, television programs, and audio and video recordings; all of the foregoing featuring content in the fields of collegiate athletics, fine arts and entertainment, collegiate life, seminars and lectures of an educational nature, and other collegiate events; computer application software for mobile phones and mobile devices

Electrical and Scientific Apparatus

Entertainment services, namely, production and distribution of television programs; entertainment and education in the nature of programming in the fields of collegiate athletics, fine art and entertainment performances, collegiate life, seminars and lectures of an educational nature, and other collegiate events, all transmitted via a global computer network, via wireless and mobile devices, and through the mediums of television, interactive television, and radio; production and distribution of programs featuring collegiate athletics, fine art and entertainment performances, collegiate life, seminars and lectures of an educational nature, and other collegiate events, all transmitted via a global computer network, via wireless and mobile devices, and through the mediums of television, interactive television, and radio; entertainment services, namely, sports-related information, news-related information, entertainment-related information, education-related information, information in the field of television and audio and video entertainment, previews, alerts, replays, sports and entertainment-related competitions and contests, and promotions in the nature of giveaways and sweepstakes, all transmitted via a global computer network, via wireless and mobile devices, and through the mediums of television, interactive television, and radio; providing webcam feeds on the subject of sports, news, education and entertainment, and providing video games, all transmitted via a global computer network, via wireless and mobile devices, and through the medium of interactive television

Education and Entertainment