LEAG LEAGUE OF EXTREME ACTION GAMES
Mark Identification

LEAG LEAGUE OF EXTREME ACTION GAMES

Serial Number

88668320

Filing Date

Oct 25, 2019

Trademark by

HONER JODI

Classification Information

Entertainment services, namely, the aggregation, curation, production, programming of electronic sports related entertainment content; Entertainment services, namely, organizing, conducting, producing and exhibiting tournaments for video games played over the Internet; Entertainment services, namely, providing a website that reports tournament rankings and schedules via the Internet; Entertainment services, namely, production and distribution of live and pre-recorded streaming television programs, online non-downloadable video games, online non-downloadable webcasts and podcasts, featuring electronic sports tournaments, competitive gameshows, multiplayer games, and interactive entertainment played via the Internet, smart televisions, smartphones, augmented and virtual reality technology, personal computers, game consoles, home and automotive entertainment systems, voice-controlled digital assistants, and wearable digital devices; Production and distribution of ongoing television shows featuring registered users as players, gamers, athletes, referees, sportscasters, reporters, cheerleaders, fans, spectators, commentators, and participants in video games, gameshows, and electronic sports tournaments; Production and distribution of ongoing television shows, special events in the nature of e-sports and fantasy sports league tournaments, online non-downloadable webcasts, online non-downloadable podcasts, and internet radio programs featuring sports news, scores, activities and information; Entertainment services, namely, providing online video games; Providing a website featuring temporary use of non-downloadable interactive games and game software; Live entertainment in the nature of games featuring skill-based competition; Arranging of contests featuring talent competitions; Conducting of e-sports league tournaments and competitions; Organizing video gaming leagues; Providing a web-based system and online portal for users to participate in online gaming, assemble teams, and to participate in the operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; Entertainment services, namely, conducting e-sports tournaments featuring amateur and professional; Entertainment and educational services, namely, providing sports training and coaching in the field of e-sports of amateur, semi-professional, and professional gamers, players and athletes; Entertainment in the nature of live performances by sports personalities, gamers, and athletes; Ticket agency services for entertainment and e-sports events; Presenting live cosplay entertainment events; Entertainment services in the nature of an on-going television shows featuring competitive gameplay; Providing an interactive website and streaming television series featuring information, news, listings, rankings, scores, schedules, and links relating to electronic sports; Production of live and pre-recorded television sports programs; Encouraging participation in games, gameshows, e-sports competitions, and sports-related tournaments and events by establishing rules and providing governance for the competitions and events; Entertainment services in the nature of ongoing entertainment-based streaming interactive television programs in the field of sports, e-sports, fantasy sports, fantasy leagues, fantasy news, games, game competitions, gameshows, video games, gaming news, news, comedy, satire, variety, reality and award shows; Personal appearances by gamers and athletes as celebrity spokespersons in the nature of participating as a presenter for awards shows, or as a host for streaming television shows; Encouraging user participation in e-sports and video game shows, talk shows, news shows, award shows, programs and competitions, via their smartphone or internet-connected device by establishing rules and providing governance for the competitions and events; Entertainment services, namely, conducting online non-downloadable alternate reality games, immersive media experiences, and online non-downloadable multiplayer games and entertainment-based content via the internet, smart televisions, 2D projectors, 3D projectors, and mobile devices; Entertainment services in the nature of ongoing, subscription basis, television series featuring e-sports games; Provision of non-downloadable television shows, movies, and documentaries about gamers, players, sportscasters, sports betting, sports agents, referees, game designers, and athletes in the field of interactive entertainment, gaming and esports, and e-sports games and events via a video-on-demand service; Entertainment services, namely, providing an online virtual environment for performing in virtual movies, games, experiences and environments; Entertainment services in the nature of an ongoing television shows featuring fan-made comedy, satire and parody related to games and e-sports; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Television program production and television programming; Rental of lighting apparatus for streaming television studios; Video production services; Digital video, audio, and multimedia publishing services; Syndication of television programs featuring comedy, drama, news, current events, variety, music, music videos, movies, games, e-sports, fantasy sports, fan fiction, satire, social commentary, pop culture, business, reality shows, fashion shows, award shows, gameshows, talk shows, podcasts, debate shows, and inspiring user stories; Augmented virtual reality video production; Entertainment services, namely, contest and incentive award programs designed to reward program participants who engage and participate in live streaming television shows and sports-related activities; Providing entertainment services in the nature of an ongoing awards show that rewards performance excellence in the field of e-sports; Providing entertainment services in the nature of ongoing Internet Protocol Television (IPTV) program segments in the field of user-generated segments on a wide variety of subjects in the field of sports, news and entertainment content that features registered users as entertainers, actors, commentators, gamers and players, and their personal stories; Entertainment and educational services, namely, providing workshops, panel discussions, and ongoing games, television shows, and non-downloadable webisodes, which may include video, voice, text, photos, live streams, illustrations, animations, or hypertext, all in the field of public interest concerning media production, participation, monetization, education, and technology; Career counseling, namely, providing advice regarding career opportunities in the television industry; Entertainment services, namely, providing training and coaching in the field of music, video, television concept, script and show development; Providing a web-based system and online portal for multimedia production services, namely, for multiple users to jointly produce multimedia collaborations and streaming television content; Providing a website featuring non-downloadable instructional videos in the field of media technology, and other user interests, namely, the production of multimedia content; Education and entertainment services, namely, providing computer gameplay training in the field of e-sports, fantasy sports, gameshows, video games and gaming; Educational services, namely, conducting classes, workshops, webinars, conferences, and podcasts in the field of mobile recording studio and music production services; Providing ratings based on viewer consensus for television, webisode, movie, music, video and video game content; Movie showing, namely, providing augmented, holographic, and virtual entertainment experiences in the nature of immersive sports, games, and entertainment events; Entertainment services, namely, providing online, non-downloadable graphics in the nature of virtual avatars for use in virtual environments and games; Production and syndication of television entertainment programs and sports programs in the field of reality shows; Providing sports coverage, peer-to-peer user commentary and analysis, and interactive gameplay via the internet, in the fields of sports, e-sports, fantasy sports, virtual sports, live e-sports events, e-sports leagues, teams, players, rankings, scores, brackets, strategy and predictions; Providing a web portal and searchable database featuring sports information in the nature of e-sports league statistics and player statistics; Providing ongoing internet television shows that feature live interactive video gameplay; Entertainment services in the nature of fantasy sports games and leagues; Entertainment services, namely, providing information, news, and commentary in the field of sports gambling and betting; Entertainment services in the nature of ongoing television programs and interactive internet television programs in the field of electronic sports, via web applications, mobile applications, television applications, smartphones, smart televisions, and the Internet; Entertainment services, namely, providing entertainment information and multimedia entertainment information in the field of pre-game and post-game recaps and analysis, line-up introductions, press conferences, user commentary, inspiring personal stories, interviews and discussions regarding a particular e-sport, video game, team or player; Entertainment information regarding player drafts and draft picks, video highlights, previews and analysis, pre-shows and post-shows, all in the field of sports, news, and entertainment via television, streaming television, telecommunications networks, computer networks, wireless communication networks, and the Internet; Providing non-downloadable instructional videos in the field of sports entertainment, and other user interests in the field of competitive gaming; Education and entertainment services, namely, providing sports training and sports tryouts; Providing non-downloadable online videos featuring instruction and mentoring regarding the e-sports industry; Providing motivational and educational speakers for webcasts, conventions, live and televised events; Educational and entertainment services, namely, providing entertaining educational television shows and games via the Internet, smart televisions, intelligent digital assistants, and smartphones; Providing non-downloadable online videos featuring instruction and mentoring on becoming a professional gamer; Educational and entertainment services for registered users, namely, providing virtual interactive studios, namely, providing virtual environments created for entertainment purposes, on-line virtual environments for trading virtual sports trading cards and tokens, on-line virtual reality game services, and virtual reality arcade services in the field of competitive gaming. Entertainment services, namely, ongoing educational multiplayer game shows in the field of competitive gaming; Educational services, namely, providing non-downloadable live webinars and instruction videos in the field of competitive gaming; Entertainment services, namely, non-downloadable online computer games, online computer games featuring e-sports games, non-downloadable online videos featuring fantasy sports and e-sports tournaments and sports betting, and ongoing television series featuring fantasy sports and e-sports leagues via mobile phones, smart televisions, portable digital devices, digital assistants, wireless networks, virtual environments, wireless networks, and the Internet; Gaming services in the nature of conducting online computer and video game tournaments; Providing information related to sports betting; Organizing, arranging, and conducting sports betting and gambling tournaments, competitions and contests; Betting services; Wagering services; Gambling services; Lottery services; Educational services, namely, providing live training programs in the field of e-sports, sports, athletics, and fitness; Entertainment and educational services, namely, conducting online and telephonic instruction and courses, live coaching sessions, interactive online non-downloadable videos, and instructional programs, all in the fields of video gameplay, game design and development, and league management; Organizing and conducting fantasy sports leagues, real-world sports leagues, and live action e-sports competitions; Conducting live performances in the nature of live performances by a musical group; Road shows in the nature of live performances by a comedian or comedic group, live stage performances in the nature of cosplay entertainment events and talent shows and sporting and game competitions, theatrical performances, and live music concerts featuring audience participation in such events; Organizing community festivals featuring fantasy game exhibitions; Education services, namely, vocational instruction, mentoring, and tutoring in the operation of robotic cameras, video equipment and/or audio equipment for production of internet teleconferencing, teleconferencing or television programs; Fan clubs; Entertainment services, namely, ongoing online television shows in the field of social issues and humanitarianism featuring hyperlinks to websites of charity events related to show content, and provision of information regarding online television shows; Provision of non-downloadable movies, games and television programs in the field of sports, e-sports, fantasy sports, video games, gameshows, gaming, and interactive entertainment, via a video-on-demand service; Entertainment services, namely, incentive awards programs designed to reward excellence in the field of games, gaming, sports, e-sports, fantasy sports, sportsmanship and team gameplay, for those who demonstrate creativity, originality, and professionalism; Providing educational courses and coaching in the field of games, gaming, game leagues, sports, e-sports, fantasy sports, and media production thereof, for the purpose of training users to become professionals in the e-sports and television industry utilizing educational television shows and videos

Education and Entertainment