KREW
Mark Identification

KREW

Serial Number

90828667

Filing Date

Jul 14, 2021

Trademark by

KREW KREATIVE INC.

Classification Information

(Based on Use in Commerce) Jewelry and imitation jewelry; Charms for key chains; Charms for key rings or key chains; Costume jewelry; Metal key chains; Ornamental lapel pins; Plastic key chains

Jewelry

(Based on Use in Commerce) Art prints; Art prints on canvas; Printed art reproductions; Sticker books; Stickers; Stickers; Stickers and sticker albums; Bumper stickers; Printed posters; Printed picture books

Paper Goods and Printed Matter

(Based on Use in Commerce) Back packs; Backpacks; Bum bags; Carry-on bags; Crossbody bags; Drawstring bags; Duffel bags; School backpacks; School book bags; Shoulder bags; Small backpacks; Tote bags

Leather Goods

(Based on Use in Commerce) Bottles, sold empty; Cups and mugs; Tumblers for use as drinking glasses; Drinking bottles for sports; Drinking glasses, namely, tumblers; Plastic cups; Sports bottles sold empty

Housewares and Glass

(Based on Intent to Use) Blanket throws; Sheet sets; Throws; Throws for traveling; Bed blankets; Bed sheets; Bed throws; Fleece blankets; Lap blankets; Picnic blankets; Travelling blankets

Fabrics

(Based on Use in Commerce) Plush dolls; Plush toys; Action figure toys; Action figures; Collectable toy figures; Molded toy figures; Play figures; Play sets for action figures; Stuffed and plush toys; Toy figures; Toy action figures

Toys and Sporting Goods

(Based on Intent to Use) On-line retail store services featuring merchandise featuring characters and internet personalities; On-line wholesale and retail store services featuring clothing; On-line wholesale and retail store services featuring toys; On-line wholesale and retail store services featuring accessories, namely, lanyards, pins and scrunchies

Advertising and Business

(Based on Use in Commerce) Entertainment in the nature of live performances by streamers and content creators in the field of animation and video games; Entertainment services in the nature of live visual and audio performances by video content creators and video game enthusiasts; Entertainment services in the nature of live video game performances; Entertainment services, namely, an ongoing series featuring video games provided through the internet; Entertainment services, namely, an ongoing series featuring healthy lifestyle and family relationship vlogs provided through the internet; Entertainment services, namely, providing on-line reviews of video games; Entertainment services, namely, providing webcasts in the field of video games; Entertainment services, namely, providing webcasts in the field of healthy lifestyle and daily lifestyle vlogging; Educational and entertainment services, namely, a continuing program about video games accessible by means of the internet; all of the aforementioned services being expressly not related to a racing or action-driving video game

Education and Entertainment