KOGNIA SPORTS INTELLIGENCE
Mark Identification

KOGNIA SPORTS INTELLIGENCE

Serial Number

79297729

Filing Date

Aug 11, 2020

Registration Date

Nov 23, 2021

Trademark by

OPTIMA SPORTS SYSTEMS S.L.

Active Trademark

Classification Information

Downloadable mobile applications for viewing information about sports, scores, teams and individual athletic performances, schedules and news; downloadable internet-enabled software, namely, software for use in technology for obtaining, analyzing, and using sports information and data; downloadable electronic newsletters, books, and publications in the nature of whitepapers, research papers, articles and pamphlets, in the field of sports; electronic video graphics equipment, namely, computer hardware, keyboards, display units, control devices and downloadable operating software for video text and character generation, electronic paint, animation and graphics, video composition, video switching, video editing, video signal distribution, video signal management and video archiving; video signal processors; downloadable computer software for monitoring and controlling audio and video production, and audio and video routing switches; electronic controllers for audio and video signal routers; computer hardware and downloadable computer software for moving photos and video from cell phones to television broadcast; computer hardware and downloadable computer software for managing text, graphics and image files and interfacing with newsroom computer systems; computer hardware and downloadable computer software for displaying digital signage and emergency notifications; computer hardware and downloadable computer software for creating and editing graphics in the field of broadcast graphics and channel branding; computer hardware and downloadable computer software for creating still and animated graphics for use in video production and for display on broadcast television, on mobile devices, and in web applications; downloadable computer software that allows social media conversations to be monitored, selected and routed to broadcast graphics systems for on-air playback; computer hardware and downloadable computer software which interface between internet-based data services and social media content, and graphics playout devices, namely, television monitors, computer monitors, tablet computers and mobile phones, all for the purpose of displaying graphics representing data sources and social media content; computer hardware and downloadable computer software for adding virtual graphics to live television broadcasts, tracking the position of moving objects in real time, graphics asset management, telestration, reviewing, selecting and broadcasting graphics and templates stored on a server; and instructional manuals in electronic format for all of the foregoing sold as a unit therewith; downloadable cloud-computing software; downloadable cloud-based software for processing digital images, sport performance video analysis, tracking the position of moving objects in real time, telestration, adding virtual graphics to live television broadcasts graphics asset management, reviewing, selecting and broadcasting graphics, generation of video-clips, generation of team and individual athletes performance; downloadable computer software for sport performance video analysis; downloadable computer software for video analysis; downloadable computer software for processing digital images; downloadable computer software for use in relation to interactive video

Electrical and Scientific Apparatus

Providing information relating to sports and sporting events; production and distribution of videos in the field of sports and e-sports; provision of information relating to multimedia information services, namely, the production and distribution of videos featuring animated graphics layered on top of live action footage; entertainment services, namely, providing analysis and information about sports and e-sports, sports games and e-sports, scores, teams and athletic performances, schedules and news and information about sports and e-sports via a global computer network; providing online, non-downloadable newsletters, books, and publications in the nature of whitepapers, research papers, articles, a blog, and pamphlets, all in the field of sports and e-sports; providing information relating to sports and e-sports results, sports and e-sports personalities, sport, e-sports and sporting statistics, sports and e-sports news and events; publishing of sports and e-sports information relating to sports and e-sports results, sports and e-sports personalities, sports and e-sports and sporting statistics, sports and e-sports news and events; providing information in the nature of sports and e-sports via video feeds; providing information in the field of sports and e-sports betting via video and data feeds; sports and e-sports news reporting services in the field of sports and e-sports by providing sports and e-sports reports, photographs, video, audio recordings, text, commentaries and blogs; entertainment services, namely, providing entertainment information; providing on-line non-downloadable audio and video recordings featuring sports and e-sports; providing online information in the fields of sports and e-sports or sports events from a computer database or the internet; providing information relating to sports and e-sports performances; provision of information and statistical information on sports and e-sports performance; conducting of video game competitions and electronic sports programming in the form of an ongoing programme featuring electronic sports and video game competitions and other related content broadcast via television, radio and the internet, and information, previews, alerts, replays, video clips of electronic sports and video game competitions, web camera feeds distributed via various platforms across multiple forms of transmission media, all the aforesaid in the field of electronic sports and video games; entertainment services in the nature of e-sports and video game competitions; providing on-line training in the form of courses, seminars and workshops in the field of sports and e-sports; electronic games services, including provision of computer games on-line or by means of a global computer network; provision of on-line computer games in the field of sports and e-sports; sports officiating; organization of esports events; amusement centers with high-end equipment for casual and professional gamers; training courses in the field of tactical sports analysis with the support of computer-based video-analysis software; instructional courses relating to electronic sports; conducting computer-based video analysis of teams' and players' performance in electronic sports events; virtual reality entertainment, namely, online computer games performance analysis services; providing information about sporting activities, namely, athletic performance, score of athletic performance, assessments, written evaluations and scouting services via a database

Education and Entertainment

Platform as a service (PaaS) featuring software platforms for researching, reporting, uploading, viewing, reviewing, creating and editing videos, data and other content in the field of sports and e-sports; software as a service (SaaS) featuring software for use in researching, reporting, uploading, viewing, reviewing, creating and editing videos, data and other content in the field of sports and e-sports; providing temporary use of a non-downloadable web applications for enabling users to receive, view, obtain, analyze and use sports information and data; computer services in the nature of hosting of customized web pages on the internet; hosting websites on the internet featuring computerized data feed files and user-defined information; providing on-line non-downloadable software for using video, tracking, event and fitness data to improve sports preparation and performance; technical data analysis services relating to sports results, sports personalities, sports and sporting statistics, sports news and sports events; the design, creation and maintenance of computer software for the transmission of audio and video signals over a network, and the design, creation and maintenance of computer software for the broadcasting of audio and video signals for interactive television; software as a service (SaaS) services featuring computer software that allows social media conversations to be monitored, selected and routed to broadcast graphics systems for on-air playback; software as a service (SaaS) services featuring computer software for use in creating graphics in the field of broadcast graphics, and for use in relation to digital animation content creation; software as a service (SaaS) services featuring computer software for interfacing between internet-based data sources and social media content, and graphics playout devices, namely, television monitors, computer monitors, tablet computers and mobile phones, all for the purpose of displaying graphics representing data sources and social media content; technical support services, namely, troubleshooting in the nature of diagnosing problems in computer hardware of hosted graphics equipment and software applications of others; interactive hosting services which allow the users upload, download and share online information, data, sound, images, music, photos, graphics, audio and video content and to organize and conduct online meetings, gatherings, and interactive discussions, all in the field of sports; consulting services in the field of cloud computing; cloud hosting provider services; providing temporary use of online non-downloadable cloud-based software for processing digital images, sport performance video analysis, tracking the position of moving objects in real time, telestration, adding virtual graphics to live television broadcasts graphics asset management, reviewing, selecting and broadcasting graphics, generation of video-clips, generation of team and individual athletes performance and cloud computing software; electronic storage of data; providing virtual computer systems and virtual computer environments through cloud computing; development of interactive multimedia software; development of software for multimedia data storing and recalling; development of software for video analysis; development of software for sport performance video analysis

Computer and Scientific