98337485
Dec 31, 2023
Entertainment services, namely, providing a subscription-based platform for online video games for tracking and improving a user's mental health and well-being; entertainment services, namely, providing temporary use of non-downloadable video games and tools for the management and improvement of metal health and well-being
Education and EntertainmentSoftware as a Service (SaaS) services featuring software for tracking mental health and offering therapeutic benefits through video games
Computer and Scientific