98828411
Oct 30, 2024
Video game machines; gaming machines for gambling; amusement machines, automatic and coin-operated; jigsaw puzzles; toys, namely, poseable action figures of video game characters, collectible vinyl and resin figures depicting video game characters, stuffed plush toys representing video game creatures and mascots, and plastic and die-cast character replicas and vehicles from video games; portable handheld games and toys in the nature of electronic LCD screen games; augmented reality-enabled toy weapons and accessories therefor that interact with mobile gaming applications, and app-connected collectible toy figurines that unlock digital content in video games, incorporating telecommunication functions; parlor games; board games; games, namely, trading card games featuring video game characters and abilities, collectible dice games with custom dice depicting video game symbols, and tabletop strategy board games recreating video game scenarios and battles; building games; trading cards for games; playing cards; scale model kits; portable games with liquid crystal displays; video game consoles; hand-held consoles for playing video games; apparatus for games, namely, video game controllers for console and computer gaming, mechanical gaming keyboards with programmable keys, optical gaming mice with adjustable sensitivity, gaming headsets with built-in microphones for multiplayer communication, racing wheels and flight sticks for simulation games, and arcade-style fight sticks for fighting games
Toys and Sporting Goodspre-recorded sound recording discs featuring video game soundtracks; pre-recorded optical discs featuring video game software; electronic interactive whiteboards; electronic notice boards; interfaces for computers; video game cartridges; memory cards for video game machines; pre-recorded audio-video compact discs featuring video game software; downloadable computer programs for creating, editing, and compiling video game code and assets; downloadable computer programs for uploading, hosting, and delivering digital video game content to end users; downloadable computer programs for managing user accounts, tracking game statistics, processing in-game transactions, and facilitating multiplayer game sessions; pre-recorded optical data media featuring video game software; recorded computer software for launching and running video games, managing game libraries, and providing social networking features for gamers; recorded computer software for downloading, installing, and updating video games; recorded computer software for displaying game statistics, achievements, leaderboards, and providing second-screen functionality for video games; Downloadable computer software applications for playing video games, organizing and launching installed games from a unified interface, and connecting players for online multiplayer gaming, voice chat, text messaging, and sharing game screenshots and video clips; Recorded computer programs for monitoring server performance, balancing network loads, managing cloud storage for game saves, authenticating user licenses, and maintaining backend systems for online gaming services; computer game software, downloadable; computer game software, recorded; Downloadable computer programs for purchasing, downloading, and installing digital video games, managing digital rights and licenses, processing payments for game purchases and subscriptions, and providing customer support ticketing systems; computer operating programs, recorded; computer screen saver software, recorded or downloadable; Downloadable electronic publications, namely, strategy guides featuring gameplay walkthroughs and tips, digital magazines featuring behind-the-scenes game development content and developer interviews, and comic books featuring stories based on video game characters and storylines; downloadable image files containing video game textures, 3D models, and sprites; downloadable image files containing video game character artwork and concept designs, and authenticated digital trading cards and virtual items for use in video games; pre-recorded USB flash drives featuring video game software; compact discs with read-only memory featuring video game software
Electrical and Scientific Apparatusprinted atlases in the field of video game worlds and fictional gaming universes; printed pamphlets featuring quick-start guides for video games, control schemes, and basic gameplay tutorials; printed booklets featuring video game installation instructions, technical requirements, warranty information, and beginner gameplay strategies; printed newsletters featuring upcoming video game releases from the publisher, patch notes, downloadable content announcements, and community event information; engravings; printed magazines featuring behind-the-scenes game development content, developer interviews, concept art showcases, and official tournament coverage for the publisher's games; printed publications, namely, hardcover and softcover books, strategy guides, and art journals featuring video game walkthroughs, character encyclopedias, world atlases, concept art collections, and game development documentation; graphic representations; printed calendars featuring video game characters and artwork; printed geographical maps of fictional video game worlds; printed catalogues featuring the publisher's video game titles, collector's editions, licensed merchandise, apparel, and gaming accessories; printed books featuring fictional histories and mythology of video game worlds, character biographies, concept art collections, and comprehensive gameplay strategies; printed comic books featuring video game narratives and characters; lithographs; graphic prints; printed postcards featuring video game art and characters; printed matter, namely, posters featuring game cover art and character portraits, limited edition art prints of game environments and key scenes; printed manuals featuring step-by-step gameplay instructions, control layouts, menu navigation guides, troubleshooting information, and accessibility options for video games, printed handbooks in the field of gaming strategies; photographs, printed; printed posters featuring video game art and characters
Paper Goods and Printed MatterRental of sports grounds; booking of seats for shows; videotaping; gambling services; publication of books; information on education in the field of video game design principles, programming languages for game development, and competitive gaming strategies; recreation information; entertainment information; layout services, other than for advertising purposes; videotape editing; practical training, namely, providing educational demonstrations of game controls, gameplay mechanics, speedrunning techniques, and professional esports tactics; training services in the field of competitive esports gaming, game quality assurance testing, and motion capture performance for video games, provided via simulators; arranging and conducting of conferences featuring presentations on game engine technology, art direction in games, narrative design, and monetization strategies for video games; arranging and conducting of training workshops in the field of 3D modeling for games, game programming, level design, sound design for interactive media, and user interface development; organization of education and entertainment competitions, namely, professional and amateur video game tournaments, speedrunning competitions, game development contests, and ranked online multiplayer championships; organization of cosplay entertainment events; organization of lotteries; organization of sports competitions; television entertainment, namely, production of animated and live-action television series featuring video game characters and storylines, production of esports tournament television broadcasts, and production of behind-the-scenes game development documentaries; providing amusement arcade services; film production, other than advertising films; rental of videotapes; rental of sound recordings; games equipment rental; electronic desktop publishing; online publication of electronic books and journals; publication of texts, other than publicity texts; radio entertainment, namely, podcast production featuring game developer interviews, video game news commentary, gameplay strategy discussions, and gaming industry analysis; entertainer services, namely, live performances by professional video game players, costumed character appearances at gaming events, and hosting of gaming-related stage shows; entertainment services, namely, providing non-downloadable videos in the field of video game play featuring professional esports matches, developer gameplay demonstrations, speedrun attempts, and community gameplay sessions with commentary, all via live streaming transmission services; writing of texts, namely, scriptwriting for video game dialogue, cutscenes, character backstories, quest narratives, and in-game codex entries, all for non-advertising purposes; news reporters services; film directing, other than advertising films; game services provided online from a computer network, namely, providing multiplayer online video games, providing online gaming tournaments; entertainment and education club services, namely, organizing social entertainment events in the nature of gaming community meetups and exclusive preview events; teaching in the field of video game development, namely, instruction in game programming languages, 3D art creation, game engine utilization, multiplayer networking, and mobile game optimization; photography; entertainment services in the nature of production of live shows featuring video game competitions; health club services, namely, physical fitness training; organization of exhibitions for cultural or educational purposes
Education and Entertainment