KING OF THE ZOMBIES
Mark Identification

KING OF THE ZOMBIES

Serial Number

99506274

Filing Date

Nov 19, 2025

Trademark by

QOOLAND PTE. LTD.

Classification Information

Downloadable augmented reality software for playing computer games; Downloadable computer game software for virtual environments; Downloadable computer game software via a global computer network and wireless devices; Downloadable computer software for use as a digital wallet; Downloadable electronic game software; Downloadable emoticons for mobile phones; Downloadable image files of combat game accessories being dynamite authenticated by non-fungible tokens (NFTs); Downloadable virtual reality game software; Recorded computer game software; Smartphone game software, downloadable; Downloadable computer application software for mobile phones, portable media players, handheld computers, namely, software for use in database management and use in electronic storage of data; Downloadable computer software for computer system and application development, deployment and management; High performance computer hardware with specialized features for enhanced game playing ability; Computer game cartridges and discs

Electrical and Scientific Apparatus

Arranging and conducting of conventions in the field of gaming; Entertainment services, namely, conducting live-action alternate reality games; Entertainment services, namely, production and distribution of a game show; Entertainment services, namely, providing online player versus player (PvP) video games; Multimedia publishing of computer game software; Organisation of games; Organization of electronic game competitions; Providing information on-line relating to computer games and computer enhancements for games; Providing online augmented reality games; Providing online computer games; Arranging and conducting e-sports competitions; Arranging and conducting of conventions in the field of comic books, technology and gaming; Providing online non-downloadable electronic publications in the nature of books, magazines, news journals, booklets, manuals, and pamphlets in the field of music, entertainment and games; Providing online virtual reality game services featuring crypto tokens for use in virtual worlds

Education and Entertainment