KING OF AVALON
Mark Identification

KING OF AVALON

Serial Number

87565691

Filing Date

Aug 11, 2017

Registration Date

Mar 20, 2018

Trademark by

FUNPLUS INTERNATIONAL AG

Active Trademark

Classification Information

Computer game software for use in Internet browsers and computers; Computer game software; Computer game programs; Electronic game programs; Interactive video game programs; Computer software to enable uploading, posting, showing, displaying, sharing or otherwise providing information in the fields of virtual communities, electronic gaming and entertainment via the Internet or other communications networks with third parties; Downloadable electronic games and computer game software downloadable from global computer networks and electronic communication networks for use in connection with computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices

Electrical and Scientific Apparatus

Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes; Entertainment services, namely, providing online non-downloadable computer games that may be accessed via mobile devices; Entertainment services, namely, providing online non-downloadable computer games, online non-downloadable enhancements for computer games, non-downloadable online computer games, online non-downloadable computer game applications and information relating to computer games and game enhancements via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; Providing an online entertainment information service featuring entertainment related information in the fields of general interest, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices

Education and Entertainment