KILLR NETWORK
Mark Identification

KILLR NETWORK

Serial Number

99172515

Filing Date

May 6, 2025

Trademark by

THETA HOLDINGS INT. LLC

Classification Information

Business development and digital brand licensing services for content creators, influencers, and streaming-based media ventures; consulting in the commercialization of intellectual property and content monetization strategies, including AI-generated content, distribution algorithms, and audience optimization tools; providing a business platform featuring data-driven monetization models, advertising integration, and creator revenue infrastructure for digital-first companies; strategic go-to-market consulting for content syndication and multi-platform media distribution; excluding all services related to musical bands, musicians, musical performance, music distribution, and music brand representation; excluding services related to computer networking hardware, gaming-related software, game production, or video game media.

Advertising and Business

Streaming and digital transmission services for multimedia content, episodic series, creator-powered shows, and branded entertainment via proprietary platforms; delivery of audiovisual and video-on-demand content using AI-enhanced distribution systems and adaptive streaming technologies; syndication and distribution of digital media across proprietary networks and multi-platform ecosystems; excluding services related to music composition, music performance, music distribution, and musical artists or bands; excluding services related to computer networking hardware, gaming software, video game-related services, or game production.

Telecommunications

Entertainment services, namely, the creation, development, and production of multimedia content, episodic shows, and branded entertainment series powered by creators and AI technologies; organizing and producing live shows, immersive experiences, and interactive events distributed via digital platforms; educational and training services for creators and digital entrepreneurs delivered through virtual programs and on-demand video; excluding services related to music composition, musical performances, music distribution, or any services intended for bands, musicians, or musical acts; further excluding services related to gaming, game production, or computer networking hardware.

Education and Entertainment