86043457
Aug 20, 2013
Sep 2, 2014
Children's educational software; computer application software for computers, laptops and mobile phones, namely, software for education featuring instruction in the fields of mathematics, languages, music, sciences and arts through physical exercises and training of children between 2 and 18 years of age in the field of mathematics, languages, music, sciences and arts; computer game software; computer graphics software; computer groupware for education featuring instruction in the fields of mathematics, languages, music, sciences and arts through physical exercises and training of children between 2 and 18 years of age in the field of mathematics, languages, music, sciences and arts; computer programs for video and computer games; computer programs for education featuring instruction in the fields of mathematics, languages, music, sciences and arts through physical exercises and training of children between 2 and 18 years of age in the field of mathematics, languages, music, sciences and arts; computer software for education featuring instruction in the fields of mathematics, languages, music, sciences and arts through physical exercises and training of children between 2 and 18 years of age in the field of mathematics, languages, music, sciences and arts, and instructional user guides sold as a unit; computer software for education featuring instruction in the fields of mathematics, languages, music, sciences and arts through physical exercises and training of children between 2 and 18 years of age in the field of mathematics, languages, music, sciences and arts; interactive multimedia computer game programs; interactive multimedia computer programs for education featuring instruction in the fields of mathematics, languages, music, sciences and arts through physical exercises and training of children between 2 and 18 years of age in the field of mathematics, languages, music, sciences and arts; recorded computer game programs; video and computer game programs
Electrical and Scientific ApparatusEducational and entertainment services for children, namely, providing interactive play areas, instructional classes in the field of mathematics, languages and physical exercises and social gatherings for children; educational services, namely, conducting informal programs in the fields of mathematics, languages and physical exercises, using on-line activities and interactive exhibits, and printable materials distributed therewith; educational services, namely, conducting classes, seminars, workshops and conferences in the field of mathematics, languages and physical exercises and distribution of printed materials in connection therewith in hard copy or electronic format on the same topics; educational services, namely, providing online instruction in the field of mathematics, languages and physical exercises via an online website; educational testing services; providing educational information and test questions in the academic field of mathematics; providing educational information in the academic field of mathematics, languages and physical exercises for the purpose of academic study; providing online augmented reality games
Education and Entertainment