JUBILEAGUE
Mark Identification

JUBILEAGUE

Serial Number

97727870

Filing Date

Dec 21, 2022

Trademark by

OBCIDION INC.

Classification Information

Computer hardware; Computer hardware for communicating audio, video and data between computers via a global computer network, wide-area computer networks, and peer-to-peer computer networks; Computer networking hardware; Downloadable co-op video game software; Downloadable computer game software for personal computers and home video game consoles; Downloadable multiplayer video game software; Downloadable video and computer game programs; Downloadable video game programs; Downloadable video game software; Gaming headsets for use in playing video games; Headsets for playing video games; Recorded co-op video game software; Recorded multiplayer video game software; Recorded video game programs; Recorded video game software

Electrical and Scientific Apparatus

Footwear; Hats; Headbands; Shoes; Sneakers; Socks; Sweatpants; Sweatshirts; Bottoms as clothing; Tops as clothing; Athletic footwear; Baseball caps; Hooded sweatshirts

Clothing

Action figures; Board games; Collectable toy figures; Mechanical toys; Non-electronic toy vehicles; Plush toys; Toy, namely, battery-powered computer game with LCD screen which features animation and sound effects; Video game consoles; Video game interactive control floor pads or mats; Video game interactive hand held remote controls for playing electronic games; Video game interactive remote control units; Video game joysticks; Video game machines; Video game machines for use with external display screen or monitor; Video game machines for use with televisions; Video gaming consoles for playing computer games; Hand-held, non-electronic skill games; Magnetic board games; Modeled plastic toy figurines; Smart plush toys; Toy action figures

Toys and Sporting Goods

Charitable fundraising; Charitable fundraising services; On-line business fundraising services; On-line charitable fundraising

Insurance and Financial

Education services, namely, mentoring in the field of coding, entrepreneurship, and business; Educational services, namely, providing classes, workshops and seminars in the fields of coding, entrepreneurship, and business; Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing an on-line computer game; Gaming services in the nature of conducting online and in-person computer game tournaments; Online gaming services in the nature of conducting online and in-person computer game tournaments; Organization of electronic game competitions; Production of video and computer game software; Providing entertainment information about video game tournaments and competitions via a website

Education and Entertainment