JKL RECALL INSTANT LEARNING METHOD
Mark Identification

JKL RECALL INSTANT LEARNING METHOD

Serial Number

87302297

Filing Date

Jan 14, 2017

Trademark by

EGWIN DANIEL

Classification Information

Educational and learning publications, namely, booklets and flash cards on a variety of educational disciplines in pre-school through eighth grade; educational publications, namely, educational learning cards, flash cards, activity cards, workbooks, textbooks, activity books, story books, puzzle books, printed puzzles, teacher guides, manuals, posters and educational booklets in the field of memory recall and learning

Paper Goods and Printed Matter

College counseling services, namely, assisting students who struggle academically due to learning disabilities in finding colleges and universities and completing the application process; consultancy in the field of learning difficulties; developing training systems and learning methodologies for others; education services, namely, training educators to teach through service learning and civic engagement and providing curricula in connection therewith; educational services, namely, conducting distance learning instruction at the primary and secondary levels; educational services, namely, conducting distance learning instruction at the secondary, college and graduate levels; educational services, namely, conducting distance learning instruction at the university level; educational services, namely, conducting distance learning instruction at the primary, secondary and tertiary level; educational services, namely, conducting individual and group tutoring sessions for all age groups in the field of education about effective communication to groups of persons, making presentations, leadership, and personal improvement; educational services, namely, providing a learning and innovation center featuring fully customized leadership, motivational, educational, and brainstorming training; entertainment services, namely, providing temporary use of non-downloadable computer learning games; providing group coaching and in-person learning forums in the field of leadership development

Education and Entertainment