JIJI
Mark Identification

JIJI

Serial Number

86518923

Filing Date

Jan 29, 2015

Registration Date

Dec 6, 2016

Trademark by

MIND RESEARCH INSTITUTE INC.

Active Trademark

Classification Information

Educational software for elementary and secondary students in the fields of math and visual learning; [ downloadable computer software for teaching and learning math and science; computer software and mobile applications for teaching and learning math and science; blank USB flash drives; calculators; protractors; measuring rulers; headphones; earbuds; sunglasses; eyewear; cases for mobile phones and handheld electronic devices; mousepads; downloadable computer game software via a global computer network and wireless devices; ] video game software; [ compact discs featuring music; downloadable music files; sound recordings featuring music; video recordings featuring music; audio and video recordings featuring music and artistic performances; downloadable e-books in the fields of math or music; ] downloadable electronic publications, namely, books, worksheets, posters, newsletters, manuals and magazines in the fields of math, education and teaching

Electrical and Scientific Apparatus

Printed educational, instructional and teaching materials in the field of math; educational publications, namely, books, worksheets, posters, newsletters and manuals in the fields of education, science, music, math, neuroscience, and visual learning; printed charts, [ bookmarks, greeting cards, flashcards, notepads, highlighter pens, crayons, pencil sharpeners, pencil cases, ] decorative pencil-top ornaments [, ink stamps ]

Paper Goods and Printed Matter

Bags, namely, drawstring bags, book bags, school bags, tote bags and all-purpose carrying bags [ ; backpacks ]

Leather Goods

Clothing, namely, shirts, tops [, sweatshirts, jackets, shorts, pants, skirts and bottoms; headwear and footwear ] ; masquerade, theatrical or cosplay costumes and masks sold in connection therewith; wristbands; aprons

Clothing

[ Board games, ] stuffed toy animals, dolls [, puzzles, floor puzzles, manipulative puzzles, challenge puzzles, magnetic action skill games, handheld game consoles, video game machines, virtual reality headsets adapted for use in playing video games ] ; hobby craft kits for making functioning toy mechanisms, educational mechanical or electromechanical toys, and for creating artistic displays that have mathematical patterns [ ; playground equipment, namely, climbing units, and sand boxes; play equipment, namely, jungle gyms; amusement devices, namely, bounce houses in the nature of an air inflated cushion in an air inflated structure; inflatable toys, inflatable toy animals, toy models, scale models of working mechanisms, namely, manipulative toy models that demonstrate mathematical principles; human anatomical toy models; mathematics manipulative games; remote-controlled toy cars and toy robots ]

Toys and Sporting Goods

On-line retail store services featuring [ rulers, ] pens, pencils, pencil toppers, [ stampers, temporary tattoos, ] stickers, [ posters, zipper pulls, ] wristbands, lanyards, jewelry, progress charts, [ aprons, ] bags, T-shirts, dolls, prizes for students [, downloadable sound, music, software, image, video and game files ]

Advertising and Business

Educational services, namely, providing continuing education courses, classes, workshops, seminars, and non-downloadable webinars in the field of teaching mathematics to elementary, middle school and high school students, and distribution of training material in connection therewith; educational services, namely, training and professional coaching for educators in the field of methods and software tools for teaching mathematics; educational services, namely, conducting symposia, classes, workshops, seminars and non-downloadable webinars in the fields of mathematics, education, neuroscience, and cognitive psychology; providing information about education and teaching methods; developing educational materials and manuals in the fields of math, music and elementary school, middle school and high school curricula; [ providing temporary use of non-downloadable game software; entertainment, namely, live performances by a musical band and theatrical performances; entertainment and educational services, namely, conducting programs and events to encourage empowerment through math achievement, success and fun; conducting math fair events and math family nights for educational and entertainment purposes; ] entertainment services, namely, live appearances by a costumed character [ ; entertainment services in the nature of a bounce house, and live theatrical stage performances with audience participation in mystery games and scavenger hunts, including traveling museum exhibit services with educational demonstrations on mathematics, science, and technology ]

Education and Entertainment

Software as a service (SaaS) services featuring educational software for elementary and secondary students in the fields of math and visual learning; software as a service featuring software for teaching and learning math and science; software as a service featuring software for monitoring, evaluating and reporting on students' progress in math achievement; software as a service featuring software for use in creating online communities for registered users to form virtual communities of learners and engage in social networking for students in mathematics or science; software as a service featuring software for use in providing access to webinars and online courses for professional development in the field of teaching [ ; scientific research in the fields of mathematics, education, neuroscience, and cognitive psychology; scientific research exploring relationships among music, reasoning and the brain ]

Computer and Scientific